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Posted by Onideus Mad Hatter on 11/04/09 11:24
On Fri, 19 Aug 2005 19:39:26 -0700, "^reaper^" <knocking@deaths.door>
wrote:
>> As far as I'm concerned if you can utilize PHP files within a Flash app,
>> there simply isn't much need for JavaScript,
>Not quite. You're making a callback to php serverside scripting using...
>guess what? ECMAScript. Doih!
You're arguing semantics, Kiddo. Is that all the better you have
left?
>> Java or even HTML outside of just setting the height and width
>> parameters of the flash file.
>Or setting it up to launch in a flash player, just like some do with
>applets, web3d, etc. *shrug*
But then you would lose the rss xml layer and the plain text fall back
layer...you wouldn't wanna exclude those...especially the last one,
just think of all the BITCHING that it would cause in these froups!
>> Also it should be noted that Flash isn't entirely graphical based,
>No chit cherlock.
You implied it, "Cherlock".
>Recall however, you're the one who claimed not that long
>ago that 100% graphics interface was the way to go.
It is.
>Just as you then went
>on to claim 100% js was the way to go. Iow, what makes your latest 100%
>flash idea any different? Outside of, you know, t0rlling fodder? o_O
You mean you don't know? *snicker* I guess I'm just at a step beyond
your level. Free cl00:
"a" = "a.png"
"b" = "b.png"
"c" = "c.png"
^_^
>> that's a common misconception. Also, you don't need to have everything
>> as one HUGE Flash file, you can break it apart into a lot of little
>> flash files that can be accessed from one another.
>Of course not. I assumed you were /at the very least/ intelligent enough
>_not_ to serve /all/ of your content in one "HUGE Flash file."
I'm the one who suggested it "false logic" girl, so obviously I'm
intelligent enough to know you should split it apart.
>> And speaking of the 3D side, Flash can actually do that far better than
>> any other solution I'm aware of.
>Really? o_O
As far as compatibility issues and so forth...
http://images2.flashkit.com/tutorials/3D/Explaini-Keran_Mc-195/FernWave.swf
....yeah.
The only problem is size.
Like this:
http://images2.flashkit.com/tutorials/3D/Explaini-Keran_Mc-195/Rings-01.swf
is 75Kb.
But if you wanted it to look like this:
http://images2.flashkit.com/tutorials/3D/Explaini-Keran_Mc-195/Rings.swf
it'd be 2.5Mb.
>> And then of course there's this:
>>
>> if (Key.isDown(Key.RIGHT))
>> if (Key.isDown(Key.LEFT))
>> if (Key.isDown(Key.UP))
>> if (Key.isDown(Key.DOWN))
>>
>> Which would be REALLY nice as far as making games and so forth.
>Oh yes. Flash games are teh schizitz.
>
> http://www.goriya.com/flash/flash.shtml
>
>*snicker*
They are if they're made well...those ones...not so much.
By the by, "made well", isn't speaking about code.
>> As you can see, Flash is pretty much the end all solution. I think
>> I'm at a step beyond where the "tech industry is at today"...see my
>> other post about including an RSS layer for future search engines and
>> a primitive pure text layer for existing search engines and Lynx.
>Actually, no. I can't see. Flash is hardly an /end all solution/. No more
>than ejbs was an /end all solution/. As with _all tools_, flash has its
>uses.
Uh oh, there's that "let's all hold hands and share with one another"
attitude. Some tools work better than others, some tools can do the
job that 4 or 5 other tools can do combined. Maybe in Reaper world
that's "unfair" to all those other tools, but meh, that's life.
>As with _all tools_, it also has its limitations. Ymmv dep upon what
>you're attempting to do. Though, at the rate you are going, you are likely
>to crash into teh limitation barrier fairly soon. *smirk*
What limitation would that be, Kiddo? Or are you just being a blow
hard at the moment? No offense or anything, but for all you talk,
your sites certainly are...lacking. Where as mine on the other hand
just keep increasing in quality and usability. Why do you suppose
that is? ^_^
--
Onideus Mad Hatter
mhm ¹ x ¹
http://www.backwater-productions.net
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