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Re: Mattie's crappy sites...

Posted by Onideus Mad Hatter on 12/11/47 11:24

On Sat, 20 Aug 2005 03:46:06 -0700, "^reaper^" <knocking@deaths.door>
wrote:

>>>Not quite. You're making a callback to php serverside scripting using...
>>>guess what? ECMAScript. Doih!

>> You're arguing semantics, Kiddo. Is that all the better you have
>> left?

>I am, huh? Did you not just write, and I quote, "there simply isn't much
>need for JavaScript"? Or are you attempting to wiggle your way out of this
>one by proclaiming ECMAScript != JavaScript? o_O

ECMAScript isn't JavaScript you blithering idiot. You could say that
JavaScript is like a dialect of ECMAScript...kinda. More accurately
ECMA is essentially like the W3C...W3C isn't a markup language, they
just give proposed standards on specifications of markup. The same
can be said of ECMA, they give a proposed standard specification but
script makers are free to do whatever they like.

....I don't know why you're trying to compare JavaScript to
ActionScript...base syntax is similar but ActionScript 2.0 is like WAY
different..ActionScript includes quite a bit of features.

>> But then you would lose the rss xml layer and the plain text fall back
>> layer...you wouldn't wanna exclude those...especially the last one,
>> just think of all the BITCHING that it would cause in these froups!

>OIC, so you plan to serve your rss in a div or iframe? Erm... okay...

....um, no actually. The rss needs to be in an xml file...which will
be included as a simple link that users won't be able to see outright,
like nyah: <a href="rss.xml"></a>

>>>Just as you then went on to claim 100% js was the way to go. Iow, what
>>>makes your latest 100% flash idea any different? Outside of, you know,
>>>t0rlling fodder? o_O

>> You mean you don't know? *snicker* I guess I'm just at a step beyond
>> your level. Free cl00:
>> "a" = "a.png"
>> "b" = "b.png"
>> "c" = "c.png"

>Oh yeah. That's really brilliant. Oh wait a minute. No it isn't. Guess you
>missed this bit
>
> http://www.spyderware.net/scans/mct
>
>You know, last winter when you were busy using paintbrush to create teh tat
>for mct? Guess what?
>
> "mct" = "mct.png"
>
>Duh-oops! So... do you have any other tricks up your sleeve? Or are you
>planning to pull some more chit otter yore ass?

....I think you completely missed the cl00...I mean it just like sailed
a good 3 or 4 miles over yer pointed lil head there.

*shakes head*

>Perhaps you'd be willing to share teh bit about your ripped graphics? I'm sure peeps could juice a good
>laugh. ^_~

....huh?

>>>> that's a common misconception. Also, you don't need to have everything
>>>> as one HUGE Flash file, you can break it apart into a lot of little
>>>> flash files that can be accessed from one another.

>>>Of course not. I assumed you were /at the very least/ intelligent enough
>>>_not_ to serve /all/ of your content in one "HUGE Flash file."

>> I'm the one who suggested it "false logic" girl, so obviously I'm
>> intelligent enough to know you should split it apart.

>False logic, huh? Did I /say/ you we<SLAP>

It was a reference to the strawman you made in that post to Jen,
Kiddo. Try and take notes if yer having trouble keeping up.

>>>> And speaking of the 3D side, Flash can actually do that far better than
>>>> any other solution I'm aware of.

>>>Really? o_O

>> As far as compatibility issues and so forth...
>> http://images2.flashkit.com/tutorials/3D/Explaini-Keran_Mc-195/FernWave.swf
>> ...yeah.
>>
>> The only problem is size.

>Well, yeah. That /is/ the point. Doink!

Size is better than not being able to see it at all unless you
download some off the wall, no one's ever even heard of it VRML
plugin.

You're just now experimenting with 3D chit, so maybe you don't know, I
covered that stuff like back in 1997, even bought myself a pair of
Virtual IO glasses and did a bunch of VR experiments (didn't amount to
much other than making me sick to my stomach). ^_^

>>>Oh yes. Flash games are teh schizitz.
>>>
>>> http://www.goriya.com/flash/flash.shtml
>>>
>>>*snicker*

>> They are if they're made well...those ones...not so much.
>>
>> By the by, "made well", isn't speaking about code.

>Oh yes. Ripping graphics is teh way to go. Oops! Nader mind. No it isn't.

I wasn't even speaking about graphics either. And what's all this
shit about "ripping graphics"? I'm pretty sure I covered it in a blog
entry, Dumbass:
http://www.backwater-productions.net/hatter-blog/stories/8-10-2005.png

A lil hard to "rip graphics" when you're recreating them from scratch
using your own methodology...which is superior to that of the original
author. *shrugs*

>>>> As you can see, Flash is pretty much the end all solution. I think
>>>> I'm at a step beyond where the "tech industry is at today"...see my
>>>> other post about including an RSS layer for future search engines and
>>>> a primitive pure text layer for existing search engines and Lynx.

>>>Actually, no. I can't see. Flash is hardly an /end all solution/. No more
>>>than ejbs was an /end all solution/. As with _all tools_, flash has its
>>>uses.

>> Uh oh, there's that "let's all hold hands and share with one another"
>> attitude. Some tools work better than others, some tools can do the
>> job that 4 or 5 other tools can do combined. Maybe in Reaper world
>> that's "unfair" to all those other tools, but meh, that's life.

>You're too funny. Really, you are. But anyway... I'm simply pointing out
>that you're doing that thing again. You know, /that thing/? o_O

....pointing out your stupidity?

>>>As with _all tools_, it also has its limitations. Ymmv dep upon what
>>>you're attempting to do. Though, at the rate you are going, you are likely
>>>to crash into teh limitation barrier fairly soon. *smirk*

>> What limitation would that be, Kiddo?

>You can start with, in the case of your game scenario, having to create
>numerous frames to emulate 3d. And end with having to load various animated
>graphic views to emulate your vr. And there is, of course, the bit
>involving mathematical calcs for positioning your tweens, lighting fx, etc.
>Though, since you appear to enjoy jumping through hoops, I'm sure you'll
>have a blast. ^_~

....who ever said I wanted to make 3D games in Flash? If I wanted to
make such a game it would make infinitely more sense to dump the
online environment and jump right into a real object oriented
language. Don't be fucking stupid, Reaper, we're talking about web
design, not programming "online Doom" fer fuck sake. Yeesh.

--

Onideus Mad Hatter
mhm ¹ x ¹
http://www.backwater-productions.net

 

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