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Re: Mattie's crappy sites...

Posted by Onideus Mad Hatter on 12/22/55 11:24

On Sat, 20 Aug 2005 13:29:18 -0700, "^reaper^" <knocking@deaths.door>
wrote:

>> ECMAScript isn't JavaScript you blithering idiot.

>I take it you didn't get teh memo? You know, the one Netscape published
>when they released ECMAScript using the product name, "JavaScript"? Oh,
>that's right, I keep forgetting. You were like... what? A tweenybopper at
>teh time? o_O

....um, MORON, Netscape published JavaScript, NOT ECMAScript. The
first edition of ECMAScript didn't come until about TWO YEARS after
Netscape first released JavaScript and it was release by ECMA, it
didn't have fuck all to do with Netscape at that point.

Here, why don't you try reading:
http://en.wikipedia.org/wiki/ECMAScript
You can avoid looking so gawd awfully DUMB in the future.

>> You could say that JavaScript is like a dialect of ECMAScript...kinda.
>> More accurately ECMA is essentially like the W3C...W3C isn't a markup
>> language, they just give proposed standards on specifications of markup.
>> The same can be said of ECMA, they give a proposed standard specification
>> but script makers are free to do whatever they like.

>Do try to keep up. JavaScript _is_ ECMAScript,

Nope, sorry stupid. If anything you could say that ECMAScript is
JavaScript (or the parts of it they liked anyway), but not so much the
other way around. If you wanna call JavaScript a dialect of
ECMAScript I'd give that to ya too. And no, you don't get a cookie
for being stupid.

>> ...I don't know why you're trying to compare JavaScript to ActionScript...
>> base syntax is similar but ActionScript 2.0 is like WAY different..
>> ActionScript includes quite a bit of features.

>Maybe cuz it's ECMAScript with additional /canned/ objects and prototypes,
>yathink?

....and what do you think JavaScript is, you MORON.

>No matter. From what I can tell from teh last js snippet, you know, the one
>you psoted before you went galloping off on teh flash trail? You haven't
>yet figured out how to reduce redundant code (e.g., your seperate functions
>for teh duplicated flipper routines).

Reaper apparently thinks that cause she knows about some arbitrary
coding methodology that, that somehow makes her fuckup about ECMA less
poignant.

Of course, what Reaper fails to comprehend is that I DID test her
methodology...quite thoroughly in fact...and then I tested an
identical form with Flash...Flash beat the living fuck out of it 8
ways to last week.

o_O

What the fuck are you doin, Stupid?

>>>> But then you would lose the rss xml layer and the plain text fall back
>>>> layer...you wouldn't wanna exclude those...especially the last one,
>>>> just think of all the BITCHING that it would cause in these froups!

>>>OIC, so you plan to serve your rss in a div or iframe? Erm... okay...

>> ...um, no actually. The rss needs to be in an xml file...which will
>> be included as a simple link that users won't be able to see outright,
>> like nyah: <a href="rss.xml"></a>

>Oh. So... you're saying you can't include an rss link in your flash? C'mon
>hatter, That's lame. Even for you.

Tell me something, Stupid...how do you think a search engine is going
to crawl through a Flash file in order to find the link.

Drool for us a lil more, Reaper, it makes it all that much more
amusing.

>>>Oh yeah. That's really brilliant. Oh wait a minute. No it isn't. Guess you
>>>missed this bit
>>>
>>> http://www.spyderware.net/scans/mct
>>>
>>>You know, last winter when you were busy using paintbrush to create teh tat
>>>for mct? Guess what?
>>>
>>> "mct" = "mct.png"
>>>
>>>Duh-oops! So... do you have any other tricks up your sleeve? Or are you
>>>planning to pull some more chit otter yore ass?

>> ...I think you completely missed the cl00...I mean it just like sailed
>> a good 3 or 4 miles over yer pointed lil head there.

>I wouldn't be teh least bit surprised. You're welcome to spell it out. I'll
>even don a pointy hat if it'll help. o_O

You won't get it without a visual, I'll probably have one built in a
few weeks, be patient.

>>>False logic, huh? Did I /say/ you we<SLAP>

>> It was a reference to the strawman you made in that post to Jen,
>> Kiddo. Try and take notes if yer having trouble keeping up.

>Getting a tad testy, are we? Here, maybe this will help.
>
>/me passes hatter some poorgulliboi's absinthe
>
>Bottoms up!

Reaper prefers "real" Absinthe...which would certainly explain why her
brain is so fucked up. Yeesh, she posts like a fuckin meth addict.

>>>Well, yeah. That /is/ the point. Doink!

>> Size is better than not being able to see it at all unless you
>> download some off the wall, no one's ever even heard of it VRML
>> plugin.

>Well, of course you haven't heard of the various x3d plugins.

Hey, hey moron, if *I* haven't heard of these plugins...what in the
fuck makes you think that ANYONE has ever heard of these plugins?
Fuckin DUH!

>> You're just now experimenting with 3D chit,

>No, actually, I was writing 3d vr sims back when you were still a toddler.

You were writing 3D VR simulations back in 1983 were you? Tell us
Reaper, did you also invent the Internet?

>My present focus is gis hacking. Teh wild hair mugs are more of a ladle
>side project. *shrug*

Got a thing for Google Earth, eh?

>> so maybe you don't know, I covered that stuff like back in 1997, even
>> bought myself a pair of Virtual IO glasses

>You did, huh? Too funny.

But did you buy a glove and take advantage of the $50 display upgrade
(they sent me that about 2 years after I bought em).

>> and did a bunch of VR experiments (didn't amount to much other than
>> making me sick to my stomach). ^_^

>You'd prolly hate teh vr lab xperiments back in teh day, then. *snicker*

I found the head motion tracking to be even worse than a static
display. It was even worse with games. Like the shipping would be
moving in one direction but if you moved your head the shit would just
keep going in that same direction...really disorienting, especially if
you weren't in the cockpit view.

>>>>>Oh yes. Flash games are teh schizitz.
>>>>>
>>>>> http://www.goriya.com/flash/flash.shtml
>>>>>
>>>>>*snicker*
>>
>>>> They are if they're made well...those ones...not so much.
>>>>
>>>> By the by, "made well", isn't speaking about code.
>>
>>>Oh yes. Ripping graphics is teh way to go. Oops! Nader mind. No it isn't.
>>
>> I wasn't even speaking about graphics either. And what's all this
>> shit about "ripping graphics"? I'm pretty sure I covered it in a blog
>> entry, Dumbass:
>> http://www.backwater-productions.net/hatter-blog/stories/8-10-2005.png

>Yes, I know. I read it. Though... anyone who's teh least bit knowlegable
>about teh various skins that are floating around would have reconized your
>blog look/feel right off teh bat. o_O

....and? I mean its not like Apple, Windows and every other asshole on
the planet isn't using the same exact methods. There are only so many
ways to create glass looking structures for example, pretty much if
you want something to look like it's made of glass, that's the way you
have to do it.

>> A lil hard to "rip graphics" when you're recreating them from scratch
>> using your own methodology...which is superior to that of the original
>> author. *shrugs*

>Sure it is. Uh-huh. Btw, when you actually come up with a /unique/ idea,
>would you mind pointing it out? Bc, atm, you're following teh exact same
>path teh tech industry has already paved. Though, you're a tad behind teh
>curve, atm.

This coming from the girl who built her bot by ripping off other
peoples bots...and I don't mean like recreating the code from scratch
based on reverse engineering practices...I mean you quite literarily
just copied and pasted the code without making any alterations AT ALL.

And most of what I do is original in a directed sense. Frequently I
take aspects of things that I picked up from various communities and
then apply them to other communities in a way that no one else has
before. Like using WinXP skin styles as a basis of graphical study to
carry over into web design...not really too many people doin that.
Which is a shame, most websites would look much better if they used
such design techniques.

>>>You're too funny. Really, you are. But anyway... I'm simply pointing out
>>>that you're doing that thing again. You know, /that thing/? o_O

>> ...pointing out your stupidity?

>Nope. Just pointing out that your drag queen dramatics are reminiscent of
>this: http://snipurl.com/bwxq

http://www.backwater-productions.net/_images/smells_like.jpg

>>>You can start with, in the case of your game scenario, having to create
>>>numerous frames to emulate 3d. And end with having to load various animated
>>>graphic views to emulate your vr. And there is, of course, the bit
>>>involving mathematical calcs for positioning your tweens, lighting fx, etc.
>>>Though, since you appear to enjoy jumping through hoops, I'm sure you'll
>>>have a blast. ^_~

>> ...who ever said I wanted to make 3D games in Flash? If I wanted to make
>> such a game it would make infinitely more sense to dump the online
>> environment and jump right into a real object oriented language. Don't
>> be fucking stupid, Reaper, we're talking about web design, not programming
>> "online Doom" fer fuck sake. Yeesh.

>You're teh one who mentioned you were writing a game.

....no, not really.

>I simply /assumed/ you would be doing a 3d impl.

....if I were going to make a game I wouldn't do it in 3D...I'm a lil
bit "old sk00l", I like most of my games 2D...unless they're just
really, really, REALLY good.

>Do however forgive me if I overestimated your
>/austere/ programing capabilities. *smirk*

Well you must be underestimating them if you think I would make a 3D
game using a scripting language fer fuck sake.

--

Onideus Mad Hatter
mhm ¹ x ¹
http://www.backwater-productions.net

 

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