Posted by Geoff Berrow on 03/21/07 00:40
Message-ID: <Oe_Lh.9244$zx.4647@trndny05> from Gladen Blackshield
contained the following:
>So your guidance on the best way to pass an arbitrary number of variables
>during the refresh would be most helpful to point me in the direction that I
>need to focus my studies on.
The disadvantage of hidden fields is that they are visible if you view
the source. And of course they can be changed by the user which might
not be what you want in a game.
I'd say sessions are your best bet provided they game is designed to run
over a relatively short time period. If you want extended play (over a
number of sessions) then files or database is the way to go.
--
Geoff Berrow 0110001001101100010000000110
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