|
Posted by skulkrinbait@googlemail.com on 10/11/07 06:11
On Oct 10, 4:03 pm, Tyno Gendo <tyno.ge...@example.net> wrote:
> skulkrinb...@googlemail.com wrote:
> > I asked for some advice a few months back about how to generate a
> > "random" map for a game I was writing. I got sidetracked but here is
> > the latest version of it in case anyone is interested:
>
> >http://www.ogreview.org/view_map.php
>
> > It's going to need a lot of refirnement before it is going to be good
> > enough to be useful of course.
>
> Looks ok, seemed a little slow, but I don't know what it's doing in
> the background :-)
>
> What game are you writing?
It is a bit slow but that's not a problem as it will be a turn-based
game where the map will be generated in a way that the players wont
notice, I intend generating maps in 100 x 100 (for example) sized
blocks and then generating a new block whenever a player explores
beyond what is currently generated.
Each block will be in effect an island, to avoid the trouble of having
to make each block match up with it's neighbour.
The game doesn't have a name yet, but it is loosely based on the old
1980's game "Empire" if you're familiar with that. The map is fairly
key to the game so I'm not coding that until I am fairly happy with
the map although most of the ideas are already down on paper.
I'll post updates on here if there is any interest.
[Back to original message]
|