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Posted by Franko on 10/11/07 11:05
On 11 okt, 08:11, "skulkrinb...@googlemail.com"
<skulkrinb...@googlemail.com> wrote:
> On Oct 10, 4:03 pm, Tyno Gendo <tyno.ge...@example.net> wrote:
>
> > skulkrinb...@googlemail.com wrote:
> > > I asked for some advice a few months back about how to generate a
> > > "random"mapfor a game I was writing. I got sidetracked but here is
> > > the latest version of it in case anyone is interested:
>
> > >http://www.ogreview.org/view_map.php
>
> > > It's going to need a lot of refirnement before it is going to be good
> > > enough to be useful of course.
>
> > Looks ok, seemed a little slow, but I don't know what it's doing in
> > the background :-)
>
> > What game are you writing?
>
> It is a bit slow but that's not a problem as it will be a turn-based
> game where themapwill be generated in a way that the players wont
> notice, I intend generating maps in 100 x 100 (for example) sized
> blocks and then generating a new block whenever a player explores
> beyond what is currently generated.
>
> Each block will be in effect an island, to avoid the trouble of having
> to make each block match up with it's neighbour.
>
> The game doesn't have a name yet, but it is loosely based on the old
> 1980's game "Empire" if you're familiar with that. Themapis fairly
> key to the game so I'm not coding that until I am fairly happy with
> themapalthough most of the ideas are already down on paper.
>
> I'll post updates on here if there is any interest.
Looks nice! Did you resolve your problems with the 'dead end' lakes? I
would like it if you could post updates.
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