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Posted by Jochem Maas on 11/23/05 19:13
Eric,
everything you have written suggests to me that the problem is in your code
(that may be being caused by changes to the engine, which have either removed
an ability due to the fact that it was dangerous [e.g. reference issues], or
abilities that have been changed because they were deemed wrong)
regardless of whether that is the case or not you are best off by assuming that
the problem is in your code:
1. if its your code you have the power to fix it, which is a better situation
to be in than have to rely on third parties to fix an underlying texchnology.
2. it avoids 'blaming' core developers until such time as you can _prove_ the
engine has a bug.
eric van blokland wrote:
> 1. That's what I've warned about from the beginning, that outside the
> complete project environment the error probably wouldn't occur.
> 2. I understand this completely, naturally. I would like to thank everybody
> spending time in reading my posts, particulary you, Jay. But that's why I
> would like to give you, or anyone else for that matter, an attended tour
> through the project.
> 3. I'm beeing pushed to present results, writting comments in my code would
> take almost twice the time writing the code itself. And in most cases, it's
> faster just to read my code instead of reading the comment. And finally, you
the last 3 lines are bullshit on all counts (apart from the implied deadline
pressure), do yourself a favor and starting commenting! :-)
> wouldn't be able to read my comments, as my comments would be in dutch.
I'd be happy to translate for you Jay ;-)
having said that there is no reason to write comments in dutch if your
english is as good as it is, but comments in any language are always better than
none. (assuming the comments actually have some baring on the actual code -
i.e. comments like '// Bill Gates has lots of money' don't really help!)
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