Reply to Re: To TestiClees Hatter of http://www.backwater-productions.net

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Posted by Onideus Mad Hatter on 09/06/05 01:00

On Mon, 5 Sep 2005 17:49:56 -0400, "subRoutine" <s007ii@ca> wrote:

>> Honestly, right now, instead of running around on Usenet looking like
>> some retarded little kook stealing deficient you could be increasing
>> yer level of skillz (design and otherwise)...so why aren't you?

>I have yet to see you surpass my <www.michaelfrancis.ca> creation. Surely, a
>MySQL database combined with PHP, XML & a Flash interface is still several light
>years beyond your recent capabilities?

Hardly...
http://www.backwater-productions.net/_test_platform/np/NP%20Index.html

Still in the development stages (because I've got so many other sites
I'm working on at the same time...plus I'm having a lil Stargate SG-1
marathon), but it should be completed soon. When you click on a game
system name and then a letter it retrieves the list of games from the
database via PHP <-> Flash variable passing. The next step is to get
the Flash end to take all the game title variables and then turn each
one into it's own button that can retrieve further data from the
database...quite a step up from your simple prefab email form. Where
did ya slurp that up from? *snicker* Also, I'm not seein much (if
any) database connectivity on that site (nor where you would even need
it)...which portions specifically are you talking about?

Speaking of neat sites, here's another one I made:
http://www.backwater-productions.net/alt.2600/
The first ever perfect liquid website done with PHP and
JavaScript...it's quite impressive...I need to add server side image
caching though to increase efficiency.

I have discovered that you can attain perfect liquid sites using
Flash:
http://www.backwater-productions.net/_test_platform/nocode.swf
And it requires no reloading. However when dealing with split form
image encoding techniques Flash results in more graphical
abnormalities (things not matching up with absolute precision) when
you resize out of the base resolution...even when using:
this._quality = “best”;

I think I've found away around this limitation though. It results in
slightly larger file sizes, but that's not too big of an issue.
Basically use solid form graphics and then use transparent image
overlays like image maps and on the graphics that have to be split,
over extend the sizes by at least 2 pixels.

Something I'm going to start experimenting with is simple games in
Flash. I did build this Javascript prototype:
http://www.backwater-productions.net/_test_platform/game/
But wound up scrapping the whole thing because of the limited keyboard
controls in JavaScript. ActionScript in Flash however lets you use
the Key.isDown() function to sense when a key is held down, instead of
just when a key is pressed, which allows you to build games with fluid
controls.

>And you of all people should know that
>priority is usually given to a client site over your own.

Of course, if it wasn't I would have the new Backwater site completely
finished already.

>Eventually, when time allows, I will update it accordingly.

>> And stay the fuck away from my kook, Fly Poofter is mine to fuckup, go
>> find your own.
>
>Obviously you feel you've been upstaged.

I'm the one whose got Fly Poofter frothing at the mouth and sending me
emails threatening to sue me...you'd be a lil hard pressed to upstage
that.

>Are you threatening me?

If I thought it'd funny.

>What will you do when I don't comply?

Such defiance can only be met with complete and utter apathy.

--

Onideus Mad Hatter
mhm ¹ x ¹
http://www.backwater-productions.net

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