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Posted by frizzle on 03/01/06 21:30
Captain Dondo wrote:
> I'm trying to work up a short flash movie. This is the first time I've
> worked with ming and flash....
>
> Basically, what I am trying to do is sort of like an animated clock...
>
> I want to create a clock hand that is animated in itself, *and* that
> goes around.
>
> Picture a clock hand that is itself a movie. It has some moving parts.
> So I build a movie of this hand. This movie has a few frames and
> loops forever.
>
> Now I want to rotate this animated hand around the clockface....
>
> Is it possible?
>
> It would be horrendously complex to try and push the hand animations
> through some rotation matrix and then put them in the frame.... So I'm,
> hoping the ming library can do that for me...
>
> Can this be done?
>
> Or do I need to de-compose the animated hand and individually
> rotate/move each piece in each frame?
>
> The whole idea is to be able to generate this entire movie automatically
> from some parameters fed to the php routine... So no two movies, and
> most likely, no two frames, would be alike.
>
> Thanks,
>
> --Yan
Not sure, but if you're wondering about a solution from within Flash
(this is a PHP topic though) you could use the _rotation property,
First time get seconds of the current time in, multiply that with 6,
and set _root.handSeconds._rotatation
and each second do
_root.handSeconds._rotatation += 6;
(6 is the number of degrees a pointer rotates each second)
Frizzle.
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