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Posted by Andrew Bailey on 06/21/06 08:35
Hi Kryss,
Here is the script...
<!-- --><bgsound id="soundfiles">
<script language="JavaScript"><!--
var aySound = new Array();
aySound[0] = "../audio/select.wav";
aySound[1] = "../audio/click.wav";
IE = (navigator.appVersion.indexOf("MSIE")!=-1 && document.all)? 1:0;
NS = (navigator.appName=="Netscape" && navigator.plugins["LiveAudio"])? 1:0;
ver4 = IE||NS? 1:0;
onload=auPreload;
function auPreload() {
if (!ver4) return;
if (NS) auEmb = new Layer(0,window);
else {
Str = "<DIV ID='auEmb' STYLE='position:absolute;'></DIV>";
document.body.insertAdjacentHTML("BeforeEnd",Str);
}
var Str = '';
for (i=0;i<aySound.length;i++)
Str += "<EMBED SRC='"+aySound[i]+"' AUTOSTART='FALSE' HIDDEN='TRUE'>"
if (IE) auEmb.innerHTML = Str;
else {
auEmb.document.open();
auEmb.document.write(Str);
auEmb.document.close();
}
auCon = IE? document.all.soundfiles:auEmb;
auCon.control = auCtrl;
}
function auCtrl(whSound,play) {
if (IE) this.src = play? aySound[whSound]:'';
else eval("this.document.embeds[whSound]." + (play? "play()":"stop()"))
}
function playSound(whSound) { if (window.auCon)
auCon.control(whSound,true); }
function stopSound(whSound) { if (window.auCon)
auCon.control(whSound,false); }
//--></script>
....and here is the call...
<a href="newpage.html" onMouseOver="playSound(0)"
onMousedown="playSound(1)">BUTTON</a>
Hope that helps
Andy
"Kryss" <kryss7@gmail.com> wrote in message
news:1150860483.969295.85750@m73g2000cwd.googlegroups.com...
>I am trying to create a mouse over with a static gif, an animated gif
> and a wav or mp3
> per my clients request
>
> I can get te image mouseover, but not the sound.
>
> http://thewargame.com/working/game.htm
>
> Any suggestions are appreciated. At the moment i simply have the mouse
> over image up without the sound
> Regards,
> Kryss
>
> PS oh and it would be nice to be cross browser compliant (those are his
> words)
>
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