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Posted by Jonathan N. Little on 07/07/06 13:17
Chris Tomlinson wrote:
> "Jonathan N. Little" <lws4art@centralva.net> wrote in message
> news:8efe0$44ad9c62$40cba795$6165@NAXS.COM...
>
>> We have another Luigi here, asks questions but really does not want any
>> answers. Screw the 1% 15% JavaScript enabled debate, what percentage of
>> people do you think have access to broadband? 2-3MB pages are just way too
>> much and are not *cutting-edge* web design but it is just ... (well I'll
>> be kind) misguided and naive. If you want to produce an interactive
>> multimedia show then send me a CD not a link on a webpage. I build
>> commerce sites and yes folks like them to be visually attractive, but what
>> most people want when they shop online is convenience. Simple, clear and
>> fast otherwise they'd hop in the car and go shopping.
>
> The site is currently in beta and the entire reason we started this thread
> was to learn ways to make the page loading more convenient, so we don't
> really understand your comments that we do not want answers.
It is obvious that you have settled upon your conclusions before doing
your research. You are not respecting your medium or your potential
customers. Do you really know how many of your potential customers have
access to broadband? Also even 3D gaming on the Internet does not push
bandwidth as your site. Firstly they don't push whole images but use
compressed texture samples and build their environments. Second most of
the work is done client-side on a compiled, optimized application (the
game) and the interactive communication is optimized and coded to be as
minimal as possible, many even use speculative routines to help with
bandwidth problems. HTML is not problem and a web browser is not at all
like a game.
Now the suggestion was made that your project might be possible with
Flash. I'd say much better that the way you are attempting. If you
reduced your images to smaller texture bits and reused to build the
scenes Flash has the advantage reusing a images so that each would only
have to be downloaded once but with scaling, inverting and clever
recombining can give the appearance of large scene of unique object at a
faction of the bandwidth. The multimedia events handling is also
superior to want can be done with plain markup.
Another possibility would be a downloadable application, like a game,
where everything is specifically programed to do what you wish.
Downside, upfront development investment, OS specific, and requires user
trust for installation.
>
> Obviously we do not want answers that say 'don't build this web page' or
> 'don't make it this way'. That is just negative. We are still refining the
> page loading to speed it up a lot.
I am not being negative, but realistic.
>
> But we don't accept that waiting a minute for a page to load would be
> quicker for people than getting in the car and driving into town, parking,
> maybe getting out the umbrella, pushing through crowds, carrying heavy bags,
> etc. We hope you appreciate our point. But we agree, we need to make the
> page loading better and more acceptable to the user, which is the entire
> reason for our question.
1 minute, hell it is not even possible with dialup. And it better be
*good* fat pipes.
>
> Vincent and Brian gave us very nice answers to the actual question, which we
> are currently researching. Sorry to disappoint you about this Luigi fellow!
>
>>>> There is a balance here. Some people like the initial way the site
>>>> brings you to the street, visually and audibly. Take away the audio and
>>>> you lose one of the senses that you couldn't avoid on the street. Do
>>>> you wear earplugs when shopping?
>> Did you ever consider that the person may be using a public computer? I
>> manage computers at our county libraries, noise can be an issue.
>
> You have speakers on the library computer? Strange thing to do. But yes,
> obviously we considered many factors which is why we made it 25% as quiet as
> normal sounds, and put a clear 'sound off' speaker button right there on the
> page.
Yep, little games, Reader Rabbit and Pooh's Adventure type educational
games for the wee ones.
>
>> No it is an annoyance. "Digitally watermarked" really means nothing to the
>> pilferer unless they have the Digimarc plugin and professional graphic
>> software. If you think the watermark is going to be a deterrent better
>> think again. As an artist I am will aware if copyright and images and
>> other than publishing your copyright statement the only way to real way to
>> protect your images is don't publish them on the web. Oh, you may have
>> found a third, make them so frigging big that the potential pilferer gives
>> up and leaves your site before the images are even download to their
>> cache!
>
> Thanks for your feedback. Again, the subject of this thread should make it
> clear to you we agree. This site is pre-launch and we are here to refine
> that. It is great that Brian and Vincent were willing to help us with
> answers.
>
Good luck!
--
Take care,
Jonathan
-------------------
LITTLE WORKS STUDIO
http://www.LittleWorksStudio.com
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