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Posted by dorayme on 12/04/06 02:30
In article <aos6n2tukkst9fn1abgmfblch1fjn2chhd@4ax.com>,
Ed Seedhouse <eseedhouse@shaw.ca> wrote:
> On Mon, 04 Dec 2006 00:01:20 GMT, Ikke <ikke@hier.be> wrote:
>
> >Hi everybody,
> >
> >First of all: I am a software developer, not a designer. When I start
> >designing a website, first of all I list the things that need to be shown.
> >Then I surf around for a while, looking for ideas, color combinations,
> >layouts, etcetera...
>
> >After all that, I start writing html/css and keep on altering what I have
> >until I end up with a design I like.
>
> >At my previous workplace, the designers always started out in Photoshop,
> >creating the site until all the details were finished, after which they
> >handed the result to the developers.
>
> >I'd like to know which method people prefer, or if there are other ways of
> >handling the design process.
>
> All this and not a word about the content! Do people use a website
> because it looks cool or because it has content they want or need? I
> suggest it is the latter and if I am right then you have your design
> process rather backwards, don't you?
>
> How about this. Start with the content you want to give to people.
> Split it up into page size chunks. Now take the first chunk and mark it
> up with html according to it's meaning - that is, to use a chatch word,
> "semantically".
>
> Don't style it at all yet, just code it semantically and take a look at
> the result in a browser. Then think about how the content will best be
> laid out to make it most useable to the user. Remember all the things
> you don't have any control over, that some people possibly will use your
> page yet never see it, and that the web is not paper.
>
> Now create any html hooks you need for your CSS, such as grouping
> elements and so on, then code your CSS to achieve the layout you decided
> will best server your users and make it look good.
>
> Just for your consideration...
Good advice indeed and well put. When it does come time to do how
you want it to look, there is no particular method. Just remember
the design constraints: people do not always have big scrreens,
some people do and want to be able to use them to advantage. You
will not please everyone but you can try your best by not putting
too many artificial limits on stuff like widths, use ems where
possible, let things grow as naturally as possible. Look up the
FAQs here for links to fluid design ideas.
--
dorayme
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