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Re: Random Map Generation

Posted by skulkrinbait@googlemail.com on 02/16/07 09:45

Thanks, of course, height is the key! Hadn't thought of that, the
code I'd written before just decided if the terrain was going to be
plains, hills, mountains etc but your method is much better and I will
use it.

Will post updates when I get some results, but I'm working on another
game first.

:-/

 

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