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Posted by comp.lang.php on 04/16/07 03:33
How does "for all the 'performance' reasons the brain-dead author
gives for creating
this beast" help anyone? Thank you for utterly useless ad-hominem
information!
On Apr 15, 11:18 pm, "Steve" <no....@example.com> wrote:
> ok, throw the class away.
>
> | // REMEMBER TO USE REFERENCE POINTER ONTO $image OBJECT TO ENSURE
> | "static" CHANGE TO OBJECT AND NOT TO INSTANCE
>
> this 'explanation' is totally off the charts as to being wrong. follow that
> up with the magical 'global $sections' and you've got icing for the cake.
> not to mention this class will leak like a fucking screen used to pan gold.
> there is color allocation for every pixel, there is a count/sizeof operation
> on this allocation inside a loop. next, it uses color averaging to derive
> gray. last but certainly not least, this class totally ignores the fact that
> images have alpha layers. do i dare mention that this class doesn't clean up
> after itself? it relies on YOU to destroy the images IT creates among other
> niceties.
>
> for all the 'performance' reasons the brain-dead author gives for creating
> this beast, he shows far more neglect in his code...which by default will
> run more slowly that imagecopymergegray() since it isn't part of php native
> code! plus, as you've already seen, it fucking blows up.
>
> i'd look up imagecopymergegray() on php.net and see how the commenters there
> are performing grayscale operations. they at least have the math
> approximations for calculating gray a better match than ol' phil here.
>
> btw imho, any class that simply has procedural code (simply a set of
> similar/related functions) should be singletons. this is a perfect example.
> i'd have named the class 'imaging' and given an interface called
> getGrayscale...
>
> $igg = imaging::getGrayscale($image);
>
> all the height/width shit can be discovered via the one arg $image and
> nothing else in that class needs to be stored by the object instance. that
> may be just me, but as far as i am concerned, i'm already waaaay past strike
> three here.
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