|
Posted by skulkrinbait@googlemail.com on 10/11/07 11:18
On Oct 11, 12:05 pm, Franko <frankkoorns...@gmail.com> wrote:
> On 11 okt, 08:11, "skulkrinb...@googlemail.com"
>
>
>
>
>
> <skulkrinb...@googlemail.com> wrote:
> > On Oct 10, 4:03 pm, Tyno Gendo <tyno.ge...@example.net> wrote:
>
> > > skulkrinb...@googlemail.com wrote:
> > > > I asked for some advice a few months back about how to generate a
> > > > "random"mapfor a game I was writing. I got sidetracked but here is
> > > > the latest version of it in case anyone is interested:
>
> > > >http://www.ogreview.org/view_map.php
>
> > > > It's going to need a lot of refirnement before it is going to be good
> > > > enough to be useful of course.
>
> > > Looks ok, seemed a little slow, but I don't know what it's doing in
> > > the background :-)
>
> > > What game are you writing?
>
> > It is a bit slow but that's not a problem as it will be a turn-based
> > game where themapwill be generated in a way that the players wont
> > notice, I intend generating maps in 100 x 100 (for example) sized
> > blocks and then generating a new block whenever a player explores
> > beyond what is currently generated.
>
> > Each block will be in effect an island, to avoid the trouble of having
> > to make each block match up with it's neighbour.
>
> > The game doesn't have a name yet, but it is loosely based on the old
> > 1980's game "Empire" if you're familiar with that. Themapis fairly
> > key to the game so I'm not coding that until I am fairly happy with
> > themapalthough most of the ideas are already down on paper.
>
> > I'll post updates on here if there is any interest.
>
> Looks nice! Did you resolve your problems with the 'dead end' lakes? I
> would like it if you could post updates.- Hide quoted text -
>
> - Show quoted text -
I've not started working on rivers/lakes as yet but I do have some
ideas.
However, I've had a completely different idea about how to generate
maps that will work with my game design better as I want it to produce
islands, so I am going to explore that first to see how it turns out.
I'll update here when I've got something worth showing.
Navigation:
[Reply to this message]
|