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Posted by Franko on 10/11/07 11:52
On 11 okt, 13:18, "skulkrinb...@googlemail.com"
<skulkrinb...@googlemail.com> wrote:
> On Oct 11, 12:05 pm, Franko <frankkoorns...@gmail.com> wrote:
>
>
>
>
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> > On 11 okt, 08:11, "skulkrinb...@googlemail.com"
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> > <skulkrinb...@googlemail.com> wrote:
> > > On Oct 10, 4:03 pm, Tyno Gendo <tyno.ge...@example.net> wrote:
>
> > > > skulkrinb...@googlemail.com wrote:
> > > > > I asked for some advice a few months back about how to generate a
> > > > > "random"mapfor a game I was writing. I got sidetracked but here is
> > > > > the latest version of it in case anyone is interested:
>
> > > > >http://www.ogreview.org/view_map.php
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> > > > > It's going to need a lot of refirnement before it is going to be good
> > > > > enough to be useful of course.
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> > > > Looks ok, seemed a little slow, but I don't know what it's doing in
> > > > the background :-)
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> > > > What game are you writing?
>
> > > It is a bit slow but that's not a problem as it will be a turn-based
> > > game where themapwill be generated in a way that the players wont
> > > notice, I intend generating maps in 100 x 100 (for example) sized
> > > blocks and then generating a new block whenever a player explores
> > > beyond what is currently generated.
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> > > Each block will be in effect an island, to avoid the trouble of having
> > > to make each block match up with it's neighbour.
>
> > > The game doesn't have a name yet, but it is loosely based on the old
> > > 1980's game "Empire" if you're familiar with that. Themapis fairly
> > > key to the game so I'm not coding that until I am fairly happy with
> > > themapalthough most of the ideas are already down on paper.
>
> > > I'll post updates on here if there is any interest.
>
> > Looks nice! Did you resolve your problems with the 'dead end' lakes? I
> > would like it if you could post updates.- Hide quoted text -
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> > - Show quoted text -
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> I've not started working on rivers/lakes as yet but I do have some
> ideas.
>
> However, I've had a completely different idea about how to generate
> maps that will work with my game design better as I want it to produce
> islands, so I am going to explore that first to see how it turns out.
>
> I'll update here when I've got something worth showing.- Tekst uit oorspronkelijk bericht niet weergeven -
>
> - Tekst uit oorspronkelijk bericht weergeven -
You could have a look at this http://www.idevgames.com/forum/archive/index.php/t-5136.html
Looking at this I also had an idea which is a mix of some of the
others.
1. divide your main area in a number of sub areas (for example 9)
2. assign a random height to each sub area (independent of its
neighbours)
3. go to sub area 1 and divide this into a number of sub sub areas
(again, let's say 9)
4. for each sub sub area that is a neighbour of a sub area (for
instance sub area 2) you could do (height_sa1 + height_sa2) / 2 +
rand(-x, x)
5. repeat 4 for each sub sub area and go on to the next sub area
I haven't realy thought this trough but maybe it helps :)
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