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Posted by ^reaper^ on 11/12/66 11:24
While sipping absinthe, Onideus Mad Hatter heard a loud sucking noise
coming from alt.2600, and hastily inscribed the following unintelligible
Sanskrit in <news:ap8dg1lvh486hrovmu04m029ecrsd9keep@4ax.com>:
> On Fri, 19 Aug 2005 19:39:26 -0700, "^reaper^" <knocking@deaths.door>
> wrote:
>
>>> As far as I'm concerned if you can utilize PHP files within a Flash app,
>>> there simply isn't much need for JavaScript,
>
>>Not quite. You're making a callback to php serverside scripting using...
>>guess what? ECMAScript. Doih!
>
> You're arguing semantics, Kiddo. Is that all the better you have
> left?
I am, huh? Did you not just write, and I quote, "there simply isn't much
need for JavaScript"? Or are you attempting to wiggle your way out of this
one by proclaiming ECMAScript != JavaScript? o_O
>>> Java or even HTML outside of just setting the height and width
>>> parameters of the flash file.
>
>>Or setting it up to launch in a flash player, just like some do with
>>applets, web3d, etc. *shrug*
>
> But then you would lose the rss xml layer and the plain text fall back
> layer...you wouldn't wanna exclude those...especially the last one,
> just think of all the BITCHING that it would cause in these froups!
OIC, so you plan to serve your rss in a div or iframe? Erm... okay...
>>> Also it should be noted that Flash isn't entirely graphical based,
>
>>No chit cherlock.
>
> You implied it, "Cherlock".
I did, huh? Erm... okay. o_O
>>Recall however, you're the one who claimed not that long
>>ago that 100% graphics interface was the way to go.
>
> It is.
Oh goody, so we're back to that.
>>Just as you then went on to claim 100% js was the way to go. Iow, what
>>makes your latest 100% flash idea any different? Outside of, you know,
>>t0rlling fodder? o_O
>
> You mean you don't know? *snicker* I guess I'm just at a step beyond
> your level. Free cl00:
> "a" = "a.png"
> "b" = "b.png"
> "c" = "c.png"
Oh yeah. That's really brilliant. Oh wait a minute. No it isn't. Guess you
missed this bit
http://www.spyderware.net/scans/mct
You know, last winter when you were busy using paintbrush to create teh tat
for mct? Guess what?
"mct" = "mct.png"
Duh-oops! So... do you have any other tricks up your sleeve? Or are you
planning to pull some more chit otter yore ass? Perhaps you'd be willing to
share teh bit about your ripped graphics? I'm sure peeps could juice a good
laugh. ^_~
>>> that's a common misconception. Also, you don't need to have everything
>>> as one HUGE Flash file, you can break it apart into a lot of little
>>> flash files that can be accessed from one another.
>
>>Of course not. I assumed you were /at the very least/ intelligent enough
>>_not_ to serve /all/ of your content in one "HUGE Flash file."
>
> I'm the one who suggested it "false logic" girl, so obviously I'm
> intelligent enough to know you should split it apart.
False logic, huh? Did I /say/ you were going to serve your site up in a
"HUGE Flash file" ? No? Didn't think so.
>>> And speaking of the 3D side, Flash can actually do that far better than
>>> any other solution I'm aware of.
>
>>Really? o_O
>
> As far as compatibility issues and so forth...
> http://images2.flashkit.com/tutorials/3D/Explaini-Keran_Mc-195/FernWave.swf
> ...yeah.
>
> The only problem is size.
Well, yeah. That /is/ the point. Doink!
>>> And then of course there's this:
>>>
>>> if (Key.isDown(Key.RIGHT))
>>> if (Key.isDown(Key.LEFT))
>>> if (Key.isDown(Key.UP))
>>> if (Key.isDown(Key.DOWN))
>>>
>>> Which would be REALLY nice as far as making games and so forth.
>
>>Oh yes. Flash games are teh schizitz.
>>
>> http://www.goriya.com/flash/flash.shtml
>>
>>*snicker*
>
> They are if they're made well...those ones...not so much.
>
> By the by, "made well", isn't speaking about code.
Oh yes. Ripping graphics is teh way to go. Oops! Nader mind. No it isn't.
>>> As you can see, Flash is pretty much the end all solution. I think
>>> I'm at a step beyond where the "tech industry is at today"...see my
>>> other post about including an RSS layer for future search engines and
>>> a primitive pure text layer for existing search engines and Lynx.
>
>>Actually, no. I can't see. Flash is hardly an /end all solution/. No more
>>than ejbs was an /end all solution/. As with _all tools_, flash has its
>>uses.
>
> Uh oh, there's that "let's all hold hands and share with one another"
> attitude. Some tools work better than others, some tools can do the
> job that 4 or 5 other tools can do combined. Maybe in Reaper world
> that's "unfair" to all those other tools, but meh, that's life.
You're too funny. Really, you are. But anyway... I'm simply pointing out
that you're doing that thing again. You know, /that thing/? o_O
>>As with _all tools_, it also has its limitations. Ymmv dep upon what
>>you're attempting to do. Though, at the rate you are going, you are likely
>>to crash into teh limitation barrier fairly soon. *smirk*
>
> What limitation would that be, Kiddo?
You can start with, in the case of your game scenario, having to create
numerous frames to emulate 3d. And end with having to load various animated
graphic views to emulate your vr. And there is, of course, the bit
involving mathematical calcs for positioning your tweens, lighting fx, etc.
Though, since you appear to enjoy jumping through hoops, I'm sure you'll
have a blast. ^_~
--
"God is omnipotent, omniscient, and omnibenevolent -- it says so right here
on the label. If you have a mind capable of believing all three of these
divine attributes simultaneously, I have a wonderful bargain for you. No
checks, please. Cash and in small bills." -- 'The Notebook of Lazarus
Long,' Robert Heinlein
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