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Posted by Onideus Mad Hatter on 08/28/05 01:31
On Fri, 26 Aug 2005 20:51:44 -0500, Noodles Jefferson
<silverbells@tacoshells.com> wrote:
>In article <hnhsg1lu9somcdhnmhmqu2k94ic0gt1ib2@4ax.com>, Onideus Mad
>Hatter (usenet@backwater-productions.net) dropped a +5 bundle of
>words...
>
>> On Wed, 24 Aug 2005 17:16:02 -0700, "^reaper^" <knocking@deaths.door>
>> wrote:
>>
>> >While sipping absinthe, Mimic heard a loud sucking noise coming from
>> >alt.2600, and hastily inscribed the following unintelligible Sanskrit in
>> ><news:HZGdnV92RcmCIZHeRVnyjw@pipex.net>:
>> >
>> >> hrmm so aside from all the plotting. Can you use GIS to produce 3D
>> >> enviroments based on real world geodata?
>> >
>> >Oh, definitely. For a taste, go here: http://vrmlworks.crispen.org and
>> >click on teh worlds link, then scroll down a bit to the "real places"
>> >heading. Some of the vr is decent. And most of it beats teh chit,
>> >bandwidth-wise, compute-wise, and anim-wise out of flash 3d emuls.
>>
>> Hey does anyone remember um...oh what was it called...like
>> ActiveWorlds I think? LOL, yeah I was into VRML chit too for awhile
>> back in like 1997...but it was kind of a novelty rather than something
>> really practical...and for the most part it still is. Even stuff like
>> "Google Earth" is pretty deficient. Most of their sat images are over
>> a year out of date and with a lot of cities the best quality you can
>> get is like 3 miles off the fuckin ground. And don't even get me
>> started on how "off" everything is. It's like, huh, when did that
>> Taco bell suddenly move three blocks down?
>
>Well if you want real time, you'll pretty much have to work for the
>NSA.
Pffft, why should they get all the fun toys.
--
Onideus Mad Hatter
mhm ¹ x ¹
http://www.backwater-productions.net
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