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 Posted by Onideus Mad Hatter on 08/28/05 01:31 
On Fri, 26 Aug 2005 20:51:44 -0500, Noodles Jefferson 
<silverbells@tacoshells.com> wrote: 
 
>In article <hnhsg1lu9somcdhnmhmqu2k94ic0gt1ib2@4ax.com>, Onideus Mad  
>Hatter (usenet@backwater-productions.net) dropped a +5 bundle of  
>words... 
> 
>> On Wed, 24 Aug 2005 17:16:02 -0700, "^reaper^" <knocking@deaths.door> 
>> wrote: 
>>  
>> >While sipping absinthe, Mimic heard a loud sucking noise coming from 
>> >alt.2600, and hastily inscribed the following unintelligible Sanskrit in 
>> ><news:HZGdnV92RcmCIZHeRVnyjw@pipex.net>: 
>> > 
>> >> hrmm so aside from all the plotting. Can you use GIS to produce 3D  
>> >> enviroments based on real world geodata? 
>> > 
>> >Oh, definitely. For a taste, go here: http://vrmlworks.crispen.org and 
>> >click on teh worlds link, then scroll down a bit to the "real places" 
>> >heading. Some of the vr is decent. And most of it beats teh chit, 
>> >bandwidth-wise, compute-wise, and anim-wise out of flash 3d emuls. 
>>  
>> Hey does anyone remember um...oh what was it called...like 
>> ActiveWorlds I think?  LOL, yeah I was into VRML chit too for awhile 
>> back in like 1997...but it was kind of a novelty rather than something 
>> really practical...and for the most part it still is.  Even stuff like 
>> "Google Earth" is pretty deficient.  Most of their sat images are over 
>> a year out of date and with a lot of cities the best quality you can 
>> get is like 3 miles off the fuckin ground.  And don't even get me 
>> started on how "off" everything is.  It's like, huh, when did that 
>> Taco bell suddenly move three blocks down? 
> 
>Well if you want real time, you'll pretty much have to work for the  
>NSA.  
 
Pffft, why should they get all the fun toys. 
 
 -- 
 
Onideus Mad Hatter 
mhm ¹ x ¹ 
http://www.backwater-productions.net
 
  
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