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Posted by Onideus Mad Hatter on 01/24/07 11:33
On Wed, 24 Jan 2007 21:12:59 +1100, "Jeckyl" <noone@nowhere.com>
wrote:
>> Well it works, Cupcake, but yer only getting a speed gain of about 2
>> seconds. WOW, boy THAT sure was a waste of my time.
>
>There must be a fair bit else going on (assuming 2 seconds is not
>significant) .. I might have a little look at your decompiled code. I want
>to see why you have so MANY copies of the same code in your movie .. maybe
>there's some other optimization that can be done to speed the whole thing
>up.
Not really, there are a whole variety of code limitations, at least in
SwishMax as far as like how many functions you can have per
sprite/scene. That's why I had to break it apart into 11 different
sprites. It also has to be broken up on the frame level (which is
most likely adversely affecting the speed) in order to get the save
progress meter to work. If there is some other way of doing I've
never seen it. I did a LOT of experimentation on it though and what I
got is the best I was able to find. Most of the other methods I tried
resulted in time outs, browser lockups and browser crashes.
>> my method with CASE instead of IF next and see what that gets me.
>Its certain not to be faster (as its the same amount of work as the
>hex-convert-plus-if-statement logic, which was much slower than my method).
>.. but it will at least handle cases like when red component is 0 etc.
What's slowing it down though isn't the calculation (really my method
doesn't really have any calculation so much), it's the IF statements,
which run so damn slow. CASE statements process a lot faster (as far
as I know) which is why it should have a significant impact on the
overall speed...but that's provided that the speed limitations aren't
a result of the frame level processing. I might try increasing the
frame rate of the SWF file and see what effect it has.
>> After that I think I'll try and see if I can get the
>> ByteArray.compress() method to work...although I haven't been able to
>> find any specific (in use) documentation or examples of it yet.
>I've not done anything with that myself either, so I can offer no advice or
>suggestions.
Yeah apparently no one else has either. Everyone keeps linking to
this one blog entry about it though and talking about how awesome it
is. I found one live example site that's supposedly using
it...although I'm not sure if they implemented it as well as they
could have because it's only about twice as fast as the method I'm
currently using, so that's still pretty slow.
--
Onideus Mad Hatter
mhm ¹ x ¹
http://www.backwater-productions.net
http://www.backwater-productions.net/hatter-blog
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