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Server Client Architecture, best parctice

Posted by Yaswanth Narvaneni on 11/17/05 12:28

Hi!

I would like to know what does the community think of the best
architecture for server client communication and why? That is, if
there is a server in C++ (say a game server) and the PHP has to 'read'
data 'from' the server then what is the best form of communication?

a) Shared Memory : Server opens the shared memory in write and the PHP
scripts open it in read and gets the data
b) TMPFS (just like shared memory): Server opens a file in tmpfs in
write and PHP in read
c) Databases: Server Updates a table in the DB and client reads from the table
d) Files: Same as TMPFS

Regards,
Yaswanth

--
"In theory there is no difference between theory and practice.
In practice there is." -- Fortune Cookie

 

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