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Re: Server Client Architecture, best parctice

Posted by gOLeM on 11/17/05 12:42

my friend here forgot to add that it will be a pretty busy website
with lots of requests.
And i would also like to know if there are any other forms of
communication other than the 4 that my friend here specified. Anything
that you people think will be efficient.

On 11/17/05, Yaswanth Narvaneni <yaswanth@gmail.com> wrote:
> Hi!
>
> I would like to know what does the community think of the best
> architecture for server client communication and why? That is, if
> there is a server in C++ (say a game server) and the PHP has to 'read'
> data 'from' the server then what is the best form of communication?
>
> a) Shared Memory : Server opens the shared memory in write and the PHP
> scripts open it in read and gets the data
> b) TMPFS (just like shared memory): Server opens a file in tmpfs in
> write and PHP in read
> c) Databases: Server Updates a table in the DB and client reads from the table
> d) Files: Same as TMPFS
>
> Regards,
> Yaswanth
>
> --
> "In theory there is no difference between theory and practice.
> In practice there is." -- Fortune Cookie
>


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