Shortest path ...

    Date: 01/04/06 (Algorithms)    Keywords: no keywords

    Shortest path ...

    given a x * y * z cell grid (assume each cell is a 1x1x1 cube) , and the cost to go from a cell to another What (quick) algorithm would you use to go from a cell to another ?

    Dijkstra gurantees the shortest path in this case but it can be slow. Currently I used A* heuristic approach however wondering if possible to find a quicker algorithm. D* ? The performance of A* is fine when finding the route from point A to point B however in my project there's a set S of points and I want to find in that set which point is closest to point B, so I have to re-run A* on point A to each of the points in set S), taking lots of time

    Thanks ....




    I believe there are some posts relating to this early however cannot find it , is there a way to search on old posts ?

    Source: http://www.livejournal.com/community/algorithms/69200.html

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