1. ASP/Windows hosting?

    Date: 06/28/07 (Web Development)    Keywords: asp, hosting

    I'm writing this on behalf of my boyfriend.

    He has a hosting account with 1and1.co.uk using Windows Hosting as he is a .net developer/programmer. He's having all sorts of problems with 1and1.co.uk and wants to change hosting company.

    He's having trouble finding one decent enough and affordable for what he needs.

    Can anyone recommend a decent hosting company for .net/asp/windows etc.?

    Thanks x

    xposted

    Source: http://community.livejournal.com/webdev/418508.html

  2. Game review: Sword of the New World (English localized open beta version)

    Date: 07/09/07 (Computer Geeks)    Keywords: technology, asp

    Sword of the New World: Granado Espada
    (English localized open beta version)

    Genre: MMORPG
    Tested time: Approximately 10 hours over 4 days

    I haven't seen many game discussions in this forum so I'd thought I cook up one from the one I played over the last week.

    There is a new MMORPG that's seldom discussed yet in my opinion is worthy of checking out. The game is Sword of the New World, a Korean title that has been translated into an English localized version. The reason that this game can stand out from the host of other MMORPGs out there today is its style and unique gameplay. So before groaning with "Not another MMO", read on.

    Background

    The story of the game is set in the backdrop of a world that is somewhat modeled after the age of European exploration of the new world. After a period of warfare, colonists from one of the embattered countries were sent in exploration. You belong to one of the colonial families sent by your Queen, the mission: Explore and subdue the new continent. However, instead of human natives the "locals" in the wilderness compose of various monsters that you would have to survive from in your various quests.

    Graphics and Sound

    The designs in SOTNW are done in a Baroque style, featuring fancy costumes and buildings, most of which could be seen in the town that the explorers start out with. The music composes of mostly melodies done mostly in a classical orchestral style, with occassional techno-dance mixed in for certain locations. Even though in terms of graphics technology SOTNW in no way outdoes the newest generation titles out there the style more than makes up the difference in my opinion. The ambience given by the visuals and sound is a big selling point.


    Free Image Hosting at www.ImageShack.us
    Zoomed-out view outside one of the dungeons. A spectacular 360-degree waterfall surrounds a bridge (click thumbnail for full size)

    The Multiple Character Play System

    Unlike most other MMORPGs, each player in the game is offered the freedom of creating and simultaneously fielding up to three characters in a sort of "mini party" right from the start of the game (excluding the training map in the very beginning). The result is a sort of combination between console RPG games and traditional MMORPG. This gives a lot of freedom in choosing the style of play that one can be involved in. There is the choice of either still going at it alone, which does get kind of boring and lonely after a while and somewhat defeats the purpose of the system, fielding multiple characters and going through the game like a console RPG while treating all other players like NPCs, or banding together with other players' "families" (all of your characters carry the same family surname which you specify at the beginning) to form "squads" that share exp points as well as other squad-specific abilities. The different classes offered are scout, fighter, musketeer, wizard, and elementalist. The player has the option to switch between controlling each character individually or as a group. The AI takes care of most of the combat, and you would only need to step in to provide movement and special ability activations. Make no mistake, this doesn't make the game any less challenging when it comes to fighting high level opponents. One would be advised to keep the members of their party together in the dungeons. Should your characters die, they lay in place with a countdown timer shown above them and revive only after the time is up.

    Free Image Hosting at www.ImageShack.us
    Zoomed-in view at the same location, showing elementalist in the foreground, with scout on the left and fighter on the right (click thumbnail for full size)

    Stances and Finishing Moves

    Another unique aspect of the game is in it's stance system. Each class comes with its own array of fighting techniques depending on character armament as well as knowledge, and the techniques open up to subcategories of special finishing moves that progressively get more spectacular and damaging as the skills progress. It would almost look like a fighting game if you zoom in close while doing one of the special moves. The variety of those moves are large for every class, and I was only able to test out a few. It was quite satisfying to watch the elementalist throw a fireball and the fighter do one of the earth shaker moves.

    Translation

    The localized English version does a good job overall with the translation. The English was correct, though on some explanation screens for menus the screenshots shown remained Korean while the explanation was English. This is understandable since the game was still under test. Even in those cases, the menus (i.e. buy and sell) were easy enough to figure out even without those screens because they are in English. The English version is supposedly a different program rather than a straight port of the Korean original, featuring more content and options (Dressing up your characters at the beginning of character creation is much more limited in the Korean version) touted as improvements.

    Conclusion

    I had a great time playing the game. The eye candy was good to look at and the music is pleasant and at times appropriately fast-paced. My significant other clamored to get on the computer and play after she saw me playing. She wasn't that great at the game but still had a lot of fun. Besides the mouse much of the controls are hot-key based (one row of QWERTY keys for each of your three characters) and might frustrate newbies. However, once gotten a hang of I think it is an effective system of control considering the variety and complexity. Sword of the New World is a stylish game with a new twist that distinguish it from the rest of the hack n' slash crowd, and deserves a look.

    Graphics 8/10
    Sound 8/10
    Gameplay 8/10
    Overall Experience:
    9/10

    Source: http://community.livejournal.com/computergeeks/1087006.html

  3. Loading ASPX without a browser

    Date: 07/10/07 (Asp Dot Net)    Keywords: browser, html, asp, web

    Ok, this is going to sound really weird, and it's kind of hard to explain, but is there a way to take an ASPX file, and load its contents, allowing you to use code behind, without a browser?

    Basically here is what I need to do:

    I have an AJAX enabled web page, and I need to be able to use a lot of the AJAX enabled controls like the CollapsiblePanelExtender. The thing is, speed of loading the page is paramount, and even though the final data isn't that much, the business code to massage the data is huge and actually time consuming. What I need to be able to do, is on a daily basis, have a service that generates the page, and then stores the page, with the massaged data, to the DB. Then what happens is when the "page" itself is called by a user, it goes to the DB and gets my "aspx" code, and sends that down. It can't be generated HTML. Not going to get in to "why" here.

    Basically the "aspx" page would have asp controls on it like labels, but the text itself is already saved, and there is no need for code behind to generate the data.

    It's kind of like a template in that I'd have an ASPX page that is my "template" The service would then load the page as if it was in a browser, and it would go through and set the "Text" values on the Labels, text boxes, etc. etc. based on the data from the DB, but then instead of saving the generated HTML, it would just modify the ASPX itself, and I could then save that ASPX code to the DB.

    Currently what I do is create an ASPX page, and then rename it to a text file. The labels don't have any IDs or anything, and then I just go through and replace everything as text.

    I know there has to be a better way to do this. Any ideas?

    Source: http://community.livejournal.com/aspdotnet/90433.html

  4. Intel processor price drop July 22

    Date: 07/11/07 (Computer Geeks)    Keywords: asp

    Probably old news to many, but...who'll be buying an Intel processor come July 22nd?

    http://www.eggxpert.com/forums/thread/80759.aspx

    I am :) $266 quad core is a good price for me. Going to upgrade most of my computer parts as well.

    Source: http://community.livejournal.com/computergeeks/1087463.html

  5. JavaScript Pong

    Date: 07/13/07 (Javascript Community)    Keywords: programming, browser, html, asp, java, web, seo

    I wrote a JavaScript/XHTML based Pong game- mostly a proof of concept. I'm going to use this as the base of a browser-based Mario Brothers clone (not SUPER Mario- I'm not going to make this damn thing scroll if I can help it). That's a long-run project though. For now, I've got some basic plumbing done. It's got some bugs, etc- but I figured that since I had a (mostly) working library, I'd post my work so far, and share out the code.

    Take the game for a spin, and grab the code.

    Masturbatory Pong - My Design


    The design of my XHTML/JavaScript game can be broken down into several areas. What we'll do is examine each area in turn, discuss some of the whys-and-wherefores, and get a feel for how you can recycle that code later.

    General Design Goals


    The biggest design goal was reusability. To make reusable and flexible code, the biggest rule is weak-coupling. Nothing should have any dependencies on anything else. To meet that goal, I aggresively applied OOP principles and Aspect Oriented Programming. Some of this breaks down on the game itself, simply because that section contained application specific code, and I didn't care that much at that point. It's still weakly coupled, but not cleanly written.

    Program Components

    Core


    The DOM has all sorts of annoyances- mostly created by browser incompatabilities. Every developer, in every language, starts to develop a library of utility functions that they use again and again. In my case, the utility/library functions are contained in a file entitled DOMhelp.js.

    Originally, this file came from a book on JavaScript(Beginning JavaScript for Practical Web Development, Including AJAX). My incarnation bears little resemblence, save for event-management. It provided good utilities for handling events in a browser-independent fashion.

    The DOMhelp file contains a DOMhelp object literal. This is where the DOM event management code goes, as well as my custom functions. The important ones, for this application, are the "getControlLocation" and "translateClientToElementCoords". These are used to translate coordinates from the page area on screen to the element that will contain the game.

    Also in that file is the EventSource aspect. These sorts of functions are my approach to AOP in JavaScript. It takes a class as its parameter and appends a bunch of functions to that class prototype- in this case, it appends functions for managing and firing events. At some point, for performance, I may modify this to have the event-firing event code run in a seperate thread. As it is, it works fine so long as there aren't many listeners. It's a pretty standard implementation.

    This is my growing library of supporting code that I use in nearly every application.

    Animator


    The animator components are split across three major files, each specific to one function. The animator API is built around Sprites that can do their own frame management and collision detection, etc. Everything else is built to support those functions.

    Sprite.js

    The Sprite - General

    This was my starting point for designing this library. The Sprite class should do as little as possible- it should focus on rendering and providing the graphical aspects of the application. Any other functionality it requires should be appended via Aspects.

    The constructor requires a great deal of information, and all the parameters are documented. The only one that's really critical is windowFrameId- this tells the Sprite where to render its details.

    The Sprite - Frames

    For visual behaviors, the Sprite class tracks frames- each frame is stored in memory as an IMG element (for pre-loading). The Sprite tracks the frames in a set of arrays- each array represents a "frame-set"- a group of related frames that should display in a sequence. If you think of Super Mario, one series of frames plays when he walks left or right, jumps, or shoots a fireball, etc. It's all one Sprite, but different animations play based on the current application state.

    Frame-sets are defined when frames are added- the "addFrame" method takes a frame-set as a parameter. If the parameter isn't set, the Sprite puts frames into the default frame-set. In the case of the MPong application, we only use one frame-set for every Sprite. It would, however, be trivial to add more frames and frame sets to make a more graphically exciting game. I will probably updated it with better graphics and add logic to the collision detection system to switch between frame-sets to provide visual feedback.

    The Sprite gets quite interesting in the rendering process. Before we can really look at the rendering process, it's important to discuss the three aspects also defined in this file and their role in the process.
    The Sprite - Aspects

    The core Sprite code assumes that the Sprite has a location, a size, etc. but isn't responsible for maintaining those values. These values are appended to the Sprite class via Aspects. The Changeable aspect is the base here- it adds a boolean to track if the Sprite is "dirty"- only render dirty Sprites (for performance). A sprite HasLocation, HasSize- these are the keys for rendering. These allow us to track the position and size of a Sprite- which can then be rendered using floating DIV elements.

    It is worth noting the CollisionDetection Aspect, even though it has nothing to do with rendering. Based on the size and position of a Sprite, it has a collection of methods to check for collisions. Right now, it only supports rectangle-boundary collisions, but this could be easily expanded- without altering the Sprite class. This flexibility is why I chose to use Aspects.
    The Sprite - Rendering

    The "render" method is the entry point for the rendering process. It only does something if the Sprite has been marked as "dirty" (changed==true). If you glance through the code, you'll notice that changing frame-sets, advancing between frames, changing positions or sizes will all dirty a Sprite.

    Sprite rendering actually focuses on the "getContainer" method- this one is responsible for the real work of interacting with the DOM. This is the lowest-level method in the Sprite. It operates as a Factory Method wrapping a Singleton design pattern. It only creates the "container" once- a DIV element appended to the "windowFrameId" element. The "renderFrame" method is strongly-coupled to the structure of this DIV and its children, but that's trivial- the "getContainer" method just needs to always ensure that the first child of the container is the IMG responsible for displaying the current frame.

    Caveat: This does not set a z-order on the element. This is probably something that should be added (especially because z-order used in conjunction with a scaling logic could create "3D" UIs).

    Once we've got the container, "render" calls out to its Aspects to handle the job of positioning and sizing the DIV- again, we want the Sprite to be responsible for looks and looks alone. We'll rely on appended Aspects for the positioning/sizing logic. Once that's done, "renderFrame" is invoked- it simply updates the SRC of the IMG holding the frame. I'm fairly certain this is more effecient than modifying the DOM tree, but I haven't benchmarked it out.

    motion.js

    Movement - General

    I've said this a lot, but one more time- the Sprite should only be responsible for rendering itself. All other logic should reside elsewhere. For logic that the Sprite directly depends on- like size and position- it does reside in the class via Aspects. Movement is a complex area, and it should be even more weakly coupled to the Sprite.

    For this reason, I used a Provider model. The general formula is that a Provider tracks a list of sprites. It contains some algorithm for repositioning those sprites. The skeleton of this code is implemented in the GenericMotionProvider- "move" being the main method for the algorithm. What is important to note is that the GMP does not contain any logic for actually moving. It invokes an abstract method, "provideMotion". This should be implemented in child classes.

    There are two child classes in the API at this time- certainly something I intend to expand. One is a LinearScrollMotionProvider, responsible for any straight-line one-direction motion. The other is a MouseMotionProvider, which allows mouse-following motion. This last would be trivial to modify into a drag-motion provider.

    The biggest disadvantage to the design as it stands now is that the timer-driven providers (LSMP) have to be registered with a Clock, but event-driven providers (MMP) don't. This means that the client-code has to know which is which- I should probably modify this so that timer-driven providers take a clock in their constructor and register themselves, and not have the client code responsible. Fortunately, there's nothing explicitly wrong with registering the MMP with the Clock- it would just cause one more positioning cycle than is required. With something like the MMP, which is tracking a large number of events, one more cycle probably won't hurt performance much.
    Motion - LinearScrollMotionProvider

    The LSMP focuses on three major numbers- vert, horiz and increment. Wrap explains what to do when you reach the boundaries of the cavas area- if wrap is true, wrap around to the other side. Otherwise, stop.

    Vert, horiz and increment all work together to represent a motion vector. The math is simplified, but that's the essential purpose. Vert represents the extent of the of the vector in the vertical axis, horiz in the horizontal. Increment is the "scaling factor" on the vector. This does have one disadvantage- changing the vert or horiz values can change the speed. In MPong, that's fine- actually desired. It may be wiser, however, to implement a general-case version that uses vert/horiz as a ratio and increment controls the speed directly.

    Another flaw in LSMP is that it always calls setPosition, and hence always marks the Sprite as dirty. Again, in MPong, this isn't an issue- the ball always moves, so is always dirty and must be rerendered. In other applications, this could have a significant negative performance impact.
    Motion - MouseMotionProvider

    The MMP also tracks a vert/horiz parameter- these are multipliers to control the rate of motion versus the mouse. In most applications, these should be either zero or one- in MPong, the vert component is always 0, horiz is always 1. Other values can be used- for example, setting horiz to 2 means that for each pixel the mouse moves, the sprite would move 2.

    We may not want the sprite directly attached to the mouse- hence the offset parameter. Offset just specifies an x/y offset that can be any value. In MPong this is used as a "fudge" factor to make sure the Sprite lines up better with the mouse.

    This is one of the buggier segments in the Animator API. It's difficult to get the movements tracked properly- if the mouse moves too fast, the Browser might drop some MouseMove events- a critical problem if the mouse is moving out of the bounds of the game area. Hence fudge factors like "offset". Before the MMP starts providing, "registerMouse" must be called- in MPong, I call it relative to the BODY of the document- so all motions must be tracked that way. I attempted to tie it to MouseOut events as well- which would have allowed me to track it within the game area instead, but that just didn't work. Since MMP relies on the client positions and translates them to the containing element, this isn't a problem.

    Really though, MMP needs to be re-written before production use. It works well enough, but I wouldn't trust it not to break down if someone starts to do anything interesting with it.

    clock.js


    The Clock is very simple. It simply uses "setInterval" to schedule repeated callbacks to its own "fireEvent" method (imported via the EventSource Aspect). This is a nice event-driven clock, which makes it easy to tie the game functionality into it. There's not much there.

    Game


    MPong is a test-case for the Animator API. While a very simple game, it provides enough complexity to give a reasonable test of the Animator API. A few moments of play will reveal that it's not much as games go- dull, uninteresting without an uneven challenge level (the ball sometimes crawls, or builds up to ridiculous speeds). Despite this, it does a good job of demonstrating a realistic use of the Animator API, as well as some applicable design patterns.

    Paddles


    Paddles are merely raw Sprites. They are tied to an instance of the MouseMotionProvider class, and hence follow the mouse. There's nothing really exciting here.

    Ball


    The Ball is a bit more interesting. There's a few layers here- the Ball exhibits some complex behavior. It needs to bounce, detect when it's fallen out of bounds into the scoring area, etc. The bottom layer is the Sprite used to represent the ball. A few areas of the game directly interact with the Sprite- the Pong class is directly responsible for triggering its rendering process, for example. Instead of weighing down the implementation of the Ball with inheritance, I simply tracked two objects- the ballSprite and an instance of the Ball class. There's no strong relationship between these classes at all- the Ball simply wraps around any Sprite and provides Ball behaviors. It does not alter the prototype or the instance- it just operates on the Sprite's properties. In this, it's similar to the Decorator pattern, but without the strong ownership implied by the pattern.

    The Ball class owns a reference to the ballSprite, as well as its own private LSMP instance. Remember, LSMP works for any linear motion that can be represented as a constant vector. The Ball delegates all motion tracking to this provider and contains all the bounds-checking logic in itself. After letting the LSMP tell the Sprite where to go, the Ball checks that position- if the Sprite is impacting on one of the boundary walls (Left/Right), it reverses the sign on the LSMP's horiz vector component- "reflecting" the ball. If the ballSprite impacts on a paddle, it does the same to the vert component- again, "reflecting" the ball. Finally, if the ball hits a scoring area, it fires an event to announce this. It's the responsibility of the game to handle reseting the board. At the moment, I'm double checking the bounds, since it checks the bounds for every paddle. Again, for this application, that's not a problem, but with a large number of potential collisions, that could become very inefficient.

    Pong


    With all this functionality pushed into classes, all the Pong class really needs to do is make sure it's providing the key plumbing. It tracks a Clock, which tells it to render. It calls out to the Sprites, the Ball, etc. for all the logic. It simply needs to track the "globals" like the current score, register events, and so on.

    Problems


    In addition to a few of the problems I've discussed above, there's a few more serious flaws. It appears that on the first viewing of the page, the bottom paddle falls outside of the gaming area. Strangely, a refresh fixes that. Why? Why would a refresh even do anything? I'll have to track down exactly what's wrong there.

    There's also something wrong in the Ball motion logic- specifically something having to do with bouncing off the right wall- sometimes, and for no reason that I can determine (yet), it just sticks to the right wall and stops. I think it happens when the ball is moving too fast on the horizontal axis.

    The final issue isn't my fault, I swear. I left an early version of the page running in Firefox overnight. After 16 hours- it leaked memory like sieve. My system (Windows 2000- yes, I know) came down hard. There's really nothing I can do about that, and I can't imagine anyone playing this for 16 hours- but it's worth noting that it happens.

    Source: http://community.livejournal.com/javascript/135865.html

  6. Stored Procedure problem

    Date: 07/24/07 (SQL Server)    Keywords: asp, sql

    I'm running classic ASP against SQL Server 8, and trying to execute a stored procedure. It's the 4th in a sequence of them so I know that my code, so far, is accurate. Here's the top part of the SP:

    CREATE PROCEDURE AddUser (
      @statusCodeValueId int,
      @userCategoryCodeValueId int,
      @AddressId int,
      @ContactMeansId int,
      @firstName varchar(25),
      @middleInitial char(1),
      @lastName varchar(25),
      @username varchar(25),
      @password varchar(100),
      @orgnaizationUserBelongsTo varchar(100),
      @title varchar(20),
      @Comments varchar(2000),
      @inactivationReason varchar(1000),
      @isActive bit,
      @Userid int
     )


    This is a legacy SP so I know it works. However, I'm not using complied VB6 like the prior programmer, so this is the first time for me. Here is my codeblock:

    Set spCmd = Server.CreateObject("ADODB.Command")
    With spCmd
    .ActiveConnection = strConn
    .CommandType = adCmdStoredProc
    .CommandText = "AddUser"
    .Parameters.Append .CreateParameter("statusCodeValueId", adInteger, adParamInput, , usrStatus)
    .Parameters.Append .CreateParameter("userCategoryCodeValueId", adInteger, adParamInput, , usrCategory)
    .Parameters.Append .CreateParameter("AddressId", adInteger, adParamInput, , addressID)
    .Parameters.Append .CreateParameter("ContactMeansId", adInteger, adParamInput, , contactMeansID)
    .Parameters.Append .CreateParameter("firstName", adVarChar, adParamInput, 25, usrFirstName)
    .Parameters.Append .CreateParameter("middleInitial", adVarChar, adParamInput, 1, usrMiddleInitial)
    .Parameters.Append .CreateParameter("lastName", adVarChar, adParamInput, 25, usrLastName)
    .Parameters.Append .CreateParameter("username", adVarChar, adParamInput, 25, usrUserId)
    .Parameters.Append .CreateParameter("password", adVarChar, adParamInput, 100, encryptedPW.Fields("password").Value)
    .Parameters.Append .CreateParameter("orgnaizationUserBelongsTo", adVarChar, adParamInput, 100, usrCompany)
    .Parameters.Append .CreateParameter("title", adVarChar, adParamInput, 20, usrTitle)
    .Parameters.Append .CreateParameter("Comments", adLongVarChar, adParamInput, 2000, usrComments)
    .Parameters.Append .CreateParameter("inactivationReason", adLongVarChar, adParamInput, 1000, usrInactiveReason)
    .Parameters.Append .CreateParameter("isActive", adInteger, adParamInput, , usrIsActive)
    .Parameters.Append .CreateParameter("Userid", adInteger, adParamInput, , Session("user_id"))
    End With


    I get this error:

    Procedure 'AddUser' expects parameter '@Comments', which was not supplied.

    You can see the parameter lists are accurate, so I do not know why it can't see that I'm passing it above. Any help would be greatly appreciated.

    Update
    This also occurs in the 'EditUser' procedure as well. Same error, same parameter field.

    Source: http://community.livejournal.com/sqlserver/61512.html

  7. Truncation Error

    Date: 07/24/07 (SQL Server)    Keywords: asp

    My previous post was easily solved but face a new one now. I am getting a String or binary data would be truncated error with the same AddUser stored procedure.

    I double-checked that the sizes for the varChar and longVarChar fields were correct in both my code and the SP, and they are.

    I am still learning a lot of the intricacies of using SP's in ASP/VB so I'm still highly uncertain on many things here.

    Sample output. The length of the field is in parenthesis:
    usrCategory: 2 (1)
    usrCity: Manyunk (7)
    usrZipcode: 19127 (5)
    templateid: (0)
    subaction: create (6)
    ID: 0 (1)
    usrEmail: testuser321@aol.com (19)
    usrIsActive: 0 (1)
    submit: Submit (6)
    validate: 1 (1)
    usrUserId: test1123 (8)
    usrPassword: asdfsdf (7)
    usrAddressID: (0)
    usrContactMeansID: (0)
    usrAddress1: 1900 West Ln. (13)
    usrAddress2: Suite 4000 (10)
    usrStatus: 7 (1)
    usrFirstName: Bob (3)
    usrPhone: 555-7878 (8)
    usrPhoneExt: 351 (3)
    usrMiddleInitial: A (1)
    usrNonUsState: (0)
    usrLastName: Smith (5)
    usrCompany: Big Company (11)
    usrFax: 555-9663 (8)
    usrInactiveReason: just a test (11)
    usrTitle: Big Chief (9)
    usrCountry: 225 (3)
    usrStateID: 38 (2)
    usrComments: (0)

    And turning off ANSI_WARNINGS is not an option.

    Source: http://community.livejournal.com/sqlserver/61758.html

  8. Why all memory optimizers should be deinstalled and deleted

    Date: 08/02/07 (Computer Geeks)    Keywords: asp

    http://www.langa.com/newsletters/2004/2004-12-16.htm#2
    http://www.bitsum.com/winmemboost.asp

    After seeing these articles I'm uninstalling memory optimizers from my old computers because they're really memory underoptimizers.

    Source: http://community.livejournal.com/computergeeks/1093613.html

  9. Shuttleworth grasps open source political message

    Date: 08/06/07 (Open Source)    Keywords: asp, linux

    Canonical CEO Mark Shuttleworth has grasped the anti-American political message of open source and is using it this week at LinuxWorld.

    Source: http://feeds.feedburner.com/~r/zdnet/open-source/~3/141225121/

  10. drobo?

    Date: 08/14/07 (Computer Geeks)    Keywords: asp

            One of my 320gig hdd's is failing in my home/media server. I'm too lazy and cheap to build a proper raid5 setup so I've been looking around for a better storage solution (other than just doing occasional synctoy mirroring of important folders onto an external usb2.0 drive).

            I've seen drobo mentioned on engadget and slashdot a while back and figured I'd look into it. The newegg reviews are pretty hit or miss, and since most people that write on newegg usually leave comments like "M@De MY FR@G COUNTZ PWNZ N00BZ0RZ!! QuAD SLi IN MY PANTS" I figured maybe I shouldn't buy into everything I read there.

    So... anyone read about it? used it? knew someone that used it? had a dog urinate on it?


    http://www.drobo.com/
    http://www.newegg.com/Product/Product.aspx?Item=N82E16822240001

            Don't need a NAS, need something I can attach on to my horrible rigged dell dimension b110 that has been smitten to peices and turned into a server. Any suggestions would be great!

    Source: http://community.livejournal.com/computergeeks/1097392.html

  11. Video card failure or something else?

    Date: 08/15/07 (Computer Geeks)    Keywords: asp

    Hello, just 3-4 weeks ago I bought and built a new computer. For a good amount of time, everything was running perfectly. Just now, however, my computer froze, and upon restarting, the video is all messed up. I'm seeing blue/red lines and dots everywhere, from the starting BIOS screen to Windows. I can't run Windows anymore and all I can really get to is the BIOS.

    Here's the parts I'm using:

    http://www.newegg.com/Product/Product.aspx?Item=N82E16814130062&Tpk=N615 - Graphics card

    http://www.newegg.com/Product/Product.aspx?Item=N82E16813130081 - Motherboard

    http://www.newegg.com/Product/Product.aspx?Item=N82E16820145034 - Memory

    550W Antec, Hitachi Deskstar 7k1000, Q6600 Intel Quad core.

    I did no overclocking, my CPU was idle at 30C, everything in the BIOS was fail-safe default. I installed the latest Nvidia graphic drivers and directx a few weeks ago. Everything was running well until just now. Can anyone help me out here? Thanks in advance.

    Source: http://community.livejournal.com/computergeeks/1098183.html

  12. slow computer at work driving me crazy

    Date: 08/15/07 (Computer Geeks)    Keywords: software, xml, asp, web, microsoft

    at work here i have a dell optiplex gx270

    i've upgraded the ram so i have 2gb now, i've also installed a 256nb video card but everything is still so slooowwwwwwww

    it's a 2.40GHZ processor, shouldn't things be pretty fast?

    what can i do? i'm going crazy

    ------------------
    System Information
    ------------------
    Time of this report: 8/14/2007, 19:08:35
    Machine name: JAMIE
    Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_rtm.040803-2158)
    Language: English (Regional Setting: English)
    System Manufacturer: Dell Computer Corporation
    System Model: OptiPlex GX270
    BIOS: Phoenix ROM BIOS PLUS Version 1.10 A04
    Processor: Intel(R) Celeron(R) CPU 2.40GHz
    Memory: 2046MB RAM
    Page File: 535MB used, 3407MB available
    Windows Dir: C:\WINDOWS
    DirectX Version: DirectX 9.0c (4.09.0000.0904)
    DX Setup Parameters: Not found
    DxDiag Version: 5.03.2600.2180 32bit Unicode

    ------------
    DxDiag Notes
    ------------
    DirectX Files Tab: No problems found.
    Display Tab 1: No problems found.
    Display Tab 2: No problems found.
    Sound Tab 1: No problems found.
    Music Tab: No problems found.
    Input Tab: No problems found.
    Network Tab: No problems found.

    --------------------
    DirectX Debug Levels
    --------------------
    Direct3D: 0/4 (n/a)
    DirectDraw: 0/4 (retail)
    DirectInput: 0/5 (n/a)
    DirectMusic: 0/5 (n/a)
    DirectPlay: 0/9 (retail)
    DirectSound: 0/5 (retail)
    DirectShow: 0/6 (retail)

    ---------------
    Display Devices
    ---------------
    Card name: Radeon X1650 Series
    Manufacturer: ATI Technologies Inc.
    Chip type: ATI Radeon Graphics Processor AGP (0x71C1)
    DAC type: Internal DAC(400MHz)
    Device Key: Enum\PCI\VEN_1002&DEV_71C1&SUBSYS_05741092&REV_9E
    Display Memory: 256.0 MB
    Current Mode: 1600 x 1200 (32 bit) (60Hz)
    Monitor: Plug and Play Monitor
    Monitor Max Res: 1600,1200
    Driver Name: ati2dvag.dll
    Driver Version: 6.14.0010.6698 (English)
    DDI Version: 9 (or higher)
    Driver Attributes: Final Retail
    Driver Date/Size: 5/17/2007 18:57:53, 268288 bytes
    WHQL Logo'd: Yes
    WHQL Date Stamp: n/a
    VDD: n/a
    Mini VDD: ati2mtag.sys
    Mini VDD Date: 5/17/2007 18:57:34, 2164736 bytes
    Device Identifier: {D7B71EE2-3281-11CF-0869-7E253FC2CB35}
    Vendor ID: 0x1002
    Device ID: 0x71C1
    SubSys ID: 0x05741092
    Revision ID: 0x009E
    Revision ID: 0x009E
    Video Accel: ModeMPEG2_C ModeMPEG2_D ModeWMV8_B ModeWMV8_A ModeWMV9_B ModeWMV9_A
    Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
    {3C5323C1-6FB7-44F5-9081-056BF2EE449D}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
    Registry: OK
    DDraw Status: Enabled
    D3D Status: Enabled
    AGP Status: Enabled
    DDraw Test Result: Not run
    D3D7 Test Result: Not run
    D3D8 Test Result: Not run
    D3D9 Test Result: Not run

    Card name: Radeon X1650 Series Secondary
    Manufacturer: ATI Technologies Inc.
    Chip type: ATI Radeon Graphics Processor AGP (0x71E1)
    DAC type: Internal DAC(400MHz)
    Device Key: Enum\PCI\VEN_1002&DEV_71E1&SUBSYS_05751092&REV_9E
    Display Memory: 256.0 MB
    Current Mode: 1600 x 1200 (32 bit) (60Hz)
    Monitor: Plug and Play Monitor
    Monitor Max Res: 1600,1200
    Driver Name: ati2dvag.dll
    Driver Version: 6.14.0010.6698 (English)
    DDI Version: 9 (or higher)
    Driver Attributes: Final Retail
    Driver Date/Size: 5/17/2007 18:57:53, 268288 bytes
    WHQL Logo'd: Yes
    WHQL Date Stamp: n/a
    VDD: n/a
    Mini VDD: ati2mtag.sys
    Mini VDD Date: 5/17/2007 18:57:34, 2164736 bytes
    Device Identifier: {D7B71EE2-32A1-11CF-0869-7F253FC2CB35}
    Vendor ID: 0x1002
    Device ID: 0x71E1
    SubSys ID: 0x05751092
    Revision ID: 0x009E
    Revision ID: 0x009E
    Video Accel: ModeMPEG2_C ModeMPEG2_D ModeWMV8_B ModeWMV8_A ModeWMV9_B ModeWMV9_A
    Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
    {3C5323C1-6FB7-44F5-9081-056BF2EE449D}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
    Registry: OK
    DDraw Status: Enabled
    D3D Status: Enabled
    AGP Status: Enabled
    DDraw Test Result: Not run
    D3D7 Test Result: Not run
    D3D8 Test Result: Not run
    D3D9 Test Result: Not run

    -------------
    Sound Devices
    -------------
    Description: SoundMAX Digital Audio
    Default Sound Playback: Yes
    Default Voice Playback: Yes
    Hardware ID: PCI\VEN_8086&DEV_24D5&SUBSYS_01511028&REV_02
    Manufacturer ID: 1
    Product ID: 100
    Type: WDM
    Driver Name: smwdm.sys
    Driver Version: 5.12.0001.3600 (English)
    Driver Attributes: Final Retail
    WHQL Logo'd: Yes
    Date and Size: 5/6/2003 07:14:34, 580992 bytes
    Other Files:
    Driver Provider: Analog Devices
    HW Accel Level: Full
    Cap Flags: 0xB5B
    Min/Max Sample Rate: 8000, 48000
    Static/Strm HW Mix Bufs: 1, 0
    Static/Strm HW 3D Bufs: 0, 0
    HW Memory: 0
    Voice Management: No
    EAX(tm) 2.0 Listen/Src: No, No
    I3DL2(tm) Listen/Src: No, No
    Sensaura(tm) ZoomFX(tm): No
    Registry: OK
    Sound Test Result: Not run

    ---------------------
    Sound Capture Devices
    ---------------------
    Description: SoundMAX Digital Audio
    Default Sound Capture: Yes
    Default Voice Capture: Yes
    Driver Name: smwdm.sys
    Driver Version: 5.12.0001.3600 (English)
    Driver Attributes: Final Retail
    Date and Size: 5/6/2003 07:14:34, 580992 bytes
    Cap Flags: 0x41
    Format Flags: 0xCCC

    -----------
    DirectMusic
    -----------
    DLS Path: C:\WINDOWS\SYSTEM32\drivers\GM.DLS
    DLS Version: 1.00.0016.0002
    Acceleration: n/a
    Ports: Microsoft Synthesizer, Software (Not Kernel Mode), Output, DLS, Internal, Default Port
    SoundMAX Digital Audio, Software (Kernel Mode), Output, DLS, Internal
    Microsoft MIDI Mapper [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal
    Microsoft GS Wavetable SW Synth [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal
    Registry: OK
    Test Result: Not run

    -------------------
    DirectInput Devices
    -------------------
    Device Name: Mouse
    Attached: 1
    Controller ID: n/a
    Vendor/Product ID: n/a
    FF Driver: n/a

    Device Name: Keyboard
    Attached: 1
    Controller ID: n/a
    Vendor/Product ID: n/a
    FF Driver: n/a

    Device Name: Dell USB Keyboard
    Attached: 1
    Controller ID: 0x0
    Vendor/Product ID: 0x413C, 0x2010
    FF Driver: n/a

    Device Name: Dell USB Keyboard
    Attached: 1
    Controller ID: 0x0
    Vendor/Product ID: 0x413C, 0x2010
    FF Driver: n/a

    Device Name: Dell USB Keyboard
    Attached: 1
    Controller ID: 0x0
    Vendor/Product ID: 0x413C, 0x2010
    FF Driver: n/a

    Poll w/ Interrupt: No
    Registry: OK

    -----------
    USB Devices
    -----------
    + USB Root Hub
    | Vendor/Product ID: 0x8086, 0x24D2
    | Matching Device ID: usb\root_hub
    | Service: usbhub
    | Driver: usbhub.sys, 8/4/2004 05:00:00, 57600 bytes
    | Driver: usbd.sys, 8/4/2004 05:00:00, 4736 bytes
    |
    +-+ USB Human Interface Device
    | | Vendor/Product ID: 0x413C, 0x3010
    | | Location: USB Device
    | | Matching Device ID: usb\class_03&subclass_01
    | | Service: HidUsb
    | | Driver: hidclass.sys, 8/4/2004 05:00:00, 36224 bytes
    | | Driver: hidparse.sys, 8/4/2004 05:00:00, 24960 bytes
    | | Driver: hid.dll, 8/4/2004 05:00:00, 20992 bytes
    | | Driver: hidusb.sys, 8/4/2004 05:00:00, 9600 bytes
    | |
    | +-+ HID-compliant mouse
    | | | Vendor/Product ID: 0x413C, 0x3010
    | | | Matching Device ID: hid_device_system_mouse
    | | | Service: mouhid
    | | | Driver: mouclass.sys, 8/4/2004 05:00:00, 23040 bytes
    | | | Driver: mouhid.sys, 8/4/2004 05:00:00, 12160 bytes

    ----------------
    Gameport Devices
    ----------------

    ------------
    PS/2 Devices
    ------------
    + HID Keyboard Device
    | Vendor/Product ID: 0x413C, 0x2010
    | Matching Device ID: hid_device_system_keyboard
    | Service: kbdhid
    | Driver: kbdhid.sys, 8/4/2004 05:00:00, 14848 bytes
    | Driver: kbdclass.sys, 8/4/2004 05:00:00, 24576 bytes
    |
    + Terminal Server Keyboard Driver
    | Matching Device ID: root\rdp_kbd
    | Upper Filters: kbdclass
    | Service: TermDD
    | Driver: termdd.sys, 8/4/2004 01:01:07, 40840 bytes
    | Driver: kbdclass.sys, 8/4/2004 05:00:00, 24576 bytes
    |
    + Terminal Server Mouse Driver
    | Matching Device ID: root\rdp_mou
    | Upper Filters: mouclass
    | Service: TermDD
    | Driver: termdd.sys, 8/4/2004 01:01:07, 40840 bytes
    | Driver: mouclass.sys, 8/4/2004 05:00:00, 23040 bytes

    ----------------------------
    DirectPlay Service Providers
    ----------------------------
    DirectPlay8 Modem Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.2180)
    DirectPlay8 Serial Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.2180)
    DirectPlay8 IPX Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.2180)
    DirectPlay8 TCP/IP Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.2180)
    Internet TCP/IP Connection For DirectPlay - Registry: OK, File: dpwsockx.dll (5.03.2600.2180)
    IPX Connection For DirectPlay - Registry: OK, File: dpwsockx.dll (5.03.2600.2180)
    Modem Connection For DirectPlay - Registry: OK, File: dpmodemx.dll (5.03.2600.2180)
    Serial Connection For DirectPlay - Registry: OK, File: dpmodemx.dll (5.03.2600.2180)

    DirectPlay Voice Wizard Tests: Full Duplex: Not run, Half Duplex: Not run, Mic: Not run
    DirectPlay Test Result: Not run
    Registry: OK

    -------------------
    DirectPlay Adapters
    -------------------
    DirectPlay8 Serial Service Provider: COM1
    DirectPlay8 TCP/IP Service Provider: Local Area Connection - IPv4 -

    -----------------------
    DirectPlay Voice Codecs
    -----------------------
    Voxware VR12 1.4kbit/s
    Voxware SC06 6.4kbit/s
    Voxware SC03 3.2kbit/s
    MS-PCM 64 kbit/s
    MS-ADPCM 32.8 kbit/s
    Microsoft GSM 6.10 13 kbit/s
    TrueSpeech(TM) 8.6 kbit/s

    -------------------------
    DirectPlay Lobbyable Apps
    -------------------------

    ------------------------
    Disk & DVD/CD-ROM Drives
    ------------------------
    Drive: C:
    Free Space: 1.7 GB
    Total Space: 38.1 GB
    File System: NTFS
    Model: WDC WD400BB-75FJA1

    Drive: D:
    Model: SAMSUNG CD-ROM SC-148A
    Driver: c:\windows\system32\drivers\cdrom.sys, 5.01.2600.2180 (English), 8/4/2004 05:00:00, 49536 bytes

    --------------
    System Devices
    --------------
    Name: Intel(R) 82865G\PE\P Processor to AGP Controller - 2571
    Device ID: PCI\VEN_8086&DEV_2571&SUBSYS_00000000&REV_02\3&172E68DD&0&08
    Driver: C:\WINDOWS\system32\DRIVERS\AGP440.SYS, 5.01.2600.2180 (English), 8/3/2004 23:07:41, 42368 bytes

    Name: Intel(R) 82865G\PE\P Processor to I/O Controller - 2570
    Device ID: PCI\VEN_8086&DEV_2570&SUBSYS_00000000&REV_02\3&172E68DD&0&00
    Driver: n/a

    Name: Intel(R) 82801EB USB Universal Host Controller - 24DE
    Device ID: PCI\VEN_8086&DEV_24DE&SUBSYS_01511028&REV_02\3&172E68DD&0&EB
    Driver: C:\WINDOWS\system32\drivers\usbuhci.sys, 5.01.2600.2180 (English), 8/4/2004 05:00:00, 20480 bytes
    Driver: C:\WINDOWS\system32\drivers\usbport.sys, 5.01.2600.2180 (English), 8/4/2004 05:00:00, 142976 bytes
    Driver: C:\WINDOWS\system32\usbui.dll, 5.01.2600.2180 (English), 8/4/2004 05:00:00, 74240 bytes
    Driver: C:\WINDOWS\system32\drivers\usbhub.sys, 5.01.2600.2180 (English), 8/4/2004 05:00:00, 57600 bytes

    Name: Intel(R) 82801EB USB2 Enhanced Host Controller - 24DD
    Device ID: PCI\VEN_8086&DEV_24DD&SUBSYS_01511028&REV_02\3&172E68DD&0&EF
    Driver: C:\WINDOWS\system32\drivers\usbehci.sys, 5.01.2600.2180 (English), 8/4/2004 05:00:00, 26624 bytes
    Driver: C:\WINDOWS\system32\drivers\usbport.sys, 5.01.2600.2180 (English), 8/4/2004 05:00:00, 142976 bytes
    Driver: C:\WINDOWS\system32\usbui.dll, 5.01.2600.2180 (English), 8/4/2004 05:00:00, 74240 bytes
    Driver: C:\WINDOWS\system32\drivers\usbhub.sys, 5.01.2600.2180 (English), 8/4/2004 05:00:00, 57600 bytes
    Driver: C:\WINDOWS\system32\hccoin.dll, 5.01.2600.2180 (English), 8/4/2004 05:00:00, 7168 bytes

    Name: Intel(R) 82801EB Ultra ATA Storage Controllers
    Device ID: PCI\VEN_8086&DEV_24DB&SUBSYS_01511028&REV_02\3&172E68DD&0&F9
    Driver: C:\WINDOWS\system32\DRIVERS\pciide.sys, 5.01.2600.0000 (English), 8/4/2004 05:00:00, 3328 bytes
    Driver: C:\WINDOWS\system32\DRIVERS\pciidex.sys, 5.01.2600.2180 (English), 8/4/2004 05:00:00, 25088 bytes
    Driver: C:\WINDOWS\system32\DRIVERS\atapi.sys, 5.01.2600.2180 (English), 8/4/2004 05:00:00, 95360 bytes

    Name: Intel(R) 82801EB USB Universal Host Controller - 24D7
    Device ID: PCI\VEN_8086&DEV_24D7&SUBSYS_01511028&REV_02\3&172E68DD&0&EA
    Driver: C:\WINDOWS\system32\drivers\usbuhci.sys, 5.01.2600.2180 (English), 8/4/2004 05:00:00, 20480 bytes
    Driver: C:\WINDOWS\system32\drivers\usbport.sys, 5.01.2600.2180 (English), 8/4/2004 05:00:00, 142976 bytes
    Driver: C:\WINDOWS\system32\usbui.dll, 5.01.2600.2180 (English), 8/4/2004 05:00:00, 74240 bytes
    Driver: C:\WINDOWS\system32\drivers\usbhub.sys, 5.01.2600.2180 (English), 8/4/2004 05:00:00, 57600 bytes

    Name: SoundMAX Integrated Digital Audio
    Device ID: PCI\VEN_8086&DEV_24D5&SUBSYS_01511028&REV_02\3&172E68DD&0&FD
    Driver: C:\WINDOWS\system32\ksuser.dll, 5.03.2600.2180 (English), 8/4/2004 00:56:42, 4096 bytes
    Driver: C:\WINDOWS\system32\ksproxy.ax, 5.03.2600.2180 (English), 8/4/2004 00:56:57, 130048 bytes
    Driver: C:\WINDOWS\system32\drivers\ks.sys, 5.03.2600.2180 (English), 8/4/2004 05:00:00, 140928 bytes
    Driver: C:\WINDOWS\system32\drivers\drmk.sys, 5.01.2600.2180 (English), 8/4/2004 05:00:00, 60288 bytes
    Driver: C:\WINDOWS\system32\drivers\portcls.sys, 5.01.2600.2180 (English), 8/4/2004 05:00:00, 145792 bytes
    Driver: C:\WINDOWS\system32\drivers\stream.sys, 5.03.2600.2180 (English), 8/4/2004 05:00:00, 48640 bytes
    Driver: C:\WINDOWS\system32\wdmaud.drv, 5.01.2600.2180 (English), 8/4/2004 05:00:00, 23552 bytes
    Driver: C:\WINDOWS\system32\drivers\smwdm.sys, 5.12.0001.3600 (English), 5/6/2003 07:14:34, 580992 bytes
    Driver: C:\WINDOWS\system32\drivers\smsens.sys, 5.12.0001.0000 (English), 4/8/2003 09:30:48, 3744 bytes
    Driver: C:\WINDOWS\system32\drivers\aeaudio.sys, 1.00.0000.0000 (English), 4/1/2002 12:15:00, 4816 bytes
    Driver: C:\WINDOWS\system32\a3d.dll, 4.12.0001.2008 (English), 9/19/2001 12:32:26, 720896 bytes

    Name: Intel(R) 82801EB USB Universal Host Controller - 24D4
    Device ID: PCI\VEN_8086&DEV_24D4&SUBSYS_01511028&REV_02\3&172E68DD&0&E9
    Driver: C:\WINDOWS\system32\drivers\usbuhci.sys, 5.01.2600.2180 (English), 8/4/2004 05:00:00, 20480 bytes
    Driver: C:\WINDOWS\system32\drivers\usbport.sys, 5.01.2600.2180 (English), 8/4/2004 05:00:00, 142976 bytes
    Driver: C:\WINDOWS\system32\usbui.dll, 5.01.2600.2180 (English), 8/4/2004 05:00:00, 74240 bytes
    Driver: C:\WINDOWS\system32\drivers\usbhub.sys, 5.01.2600.2180 (English), 8/4/2004 05:00:00, 57600 bytes

    Name: Intel(R) 82801EB SMBus Controller - 24D3
    Device ID: PCI\VEN_8086&DEV_24D3&SUBSYS_01511028&REV_02\3&172E68DD&0&FB
    Driver: n/a

    Name: Intel(R) 82801EB USB Universal Host Controller - 24D2
    Device ID: PCI\VEN_8086&DEV_24D2&SUBSYS_01511028&REV_02\3&172E68DD&0&E8
    Driver: C:\WINDOWS\system32\drivers\usbuhci.sys, 5.01.2600.2180 (English), 8/4/2004 05:00:00, 20480 bytes
    Driver: C:\WINDOWS\system32\drivers\usbport.sys, 5.01.2600.2180 (English), 8/4/2004 05:00:00, 142976 bytes
    Driver: C:\WINDOWS\system32\usbui.dll, 5.01.2600.2180 (English), 8/4/2004 05:00:00, 74240 bytes
    Driver: C:\WINDOWS\system32\drivers\usbhub.sys, 5.01.2600.2180 (English), 8/4/2004 05:00:00, 57600 bytes

    Name: Intel(R) 82801EB Ultra ATA Storage Controllers
    Device ID: PCI\VEN_8086&DEV_24D1&SUBSYS_01511028&REV_02\3&172E68DD&0&FA
    Driver: C:\WINDOWS\system32\DRIVERS\pciide.sys, 5.01.2600.0000 (English), 8/4/2004 05:00:00, 3328 bytes
    Driver: C:\WINDOWS\system32\DRIVERS\pciidex.sys, 5.01.2600.2180 (English), 8/4/2004 05:00:00, 25088 bytes
    Driver: C:\WINDOWS\system32\DRIVERS\atapi.sys, 5.01.2600.2180 (English), 8/4/2004 05:00:00, 95360 bytes

    Name: Intel(R) 82801EB LPC Interface Controller - 24D0
    Device ID: PCI\VEN_8086&DEV_24D0&SUBSYS_00000000&REV_02\3&172E68DD&0&F8
    Driver: C:\WINDOWS\system32\DRIVERS\isapnp.sys, 5.01.2600.0000 (English), 8/4/2004 05:00:00, 35840 bytes

    Name: Intel(R) 82801EB PCI Bridge - 244E
    Device ID: PCI\VEN_8086&DEV_244E&SUBSYS_00000000&REV_C2\3&172E68DD&0&F0
    Driver: C:\WINDOWS\system32\DRIVERS\pci.sys, 5.01.2600.2180 (English), 8/4/2004 05:00:00, 68224 bytes

    Name: Intel(R) PRO/1000 MT Network Connection
    Device ID: PCI\VEN_8086&DEV_100E&SUBSYS_01511028&REV_02\4&1C660DD6&0&60F0
    Driver: C:\WINDOWS\system32\DRIVERS\e1000325.sys, 7.00.0034.0000 (English), 3/8/2003 13:51:50, 121344 bytes
    Driver: C:\WINDOWS\system32\Prounstl.exe, 7.00.0005.0000 (English), 3/3/2003 13:26:52, 118784 bytes
    Driver: C:\WINDOWS\system32\e1000325.din, 9/2/2002 23:34:38, 2725 bytes
    Driver: C:\WINDOWS\system32\IntelNic.dll, 2.04.0000.0000 (English), 12/29/2002 02:00:02, 24064 bytes
    Driver: C:\WINDOWS\system32\e1000msg.dll, 2/11/2003 06:58:50, 126976 bytes

    Name: Radeon X1650 Series Secondary
    Device ID: PCI\VEN_1002&DEV_71E1&SUBSYS_05751092&REV_9E\4&1246FE7B&0&0108
    Driver: C:\WINDOWS\system32\DRIVERS\ati2mtag.sys, 6.14.0010.6698 (English), 5/17/2007 18:57:34, 2164736 bytes
    Driver: C:\WINDOWS\system32\DRIVERS\ati2erec.dll, 1.00.0000.0010 (English), 5/17/2007 18:15:22, 49152 bytes
    Driver: C:\WINDOWS\system32\DRIVERS\ativvpxx.vp, 5/17/2007 20:57:33, 43136 bytes
    Driver: C:\WINDOWS\system32\DRIVERS\ativckxx.vp, 8/23/2006 15:26:56, 2096 bytes
    Driver: C:\WINDOWS\system32\DRIVERS\ativcaxx.vp, 4/18/2007 05:19:24, 929 bytes
    Driver: C:\WINDOWS\system32\DRIVERS\ativcaxx.cpa, 4/18/2007 05:19:24, 1311202 bytes
    Driver: C:\WINDOWS\system32\DRIVERS\ativdkxx.vp, 4/18/2007 05:19:50, 2096 bytes
    Driver: C:\WINDOWS\system32\ati2dvag.dll, 6.14.0010.6698 (English), 5/17/2007 18:57:53, 268288 bytes
    Driver: C:\WINDOWS\system32\ati2cqag.dll, 6.14.0010.0342 (English), 5/17/2007 18:10:21, 368640 bytes
    Driver: C:\WINDOWS\system32\Ati2mdxx.exe, 6.14.0010.2495 (English), 5/17/2007 18:50:52, 26112 bytes
    Driver: C:\WINDOWS\system32\ati3duag.dll, 6.14.0010.0503 (English), 5/17/2007 18:41:03, 2922144 bytes
    Driver: C:\WINDOWS\system32\ativvaxx.dll, 6.14.0010.0158 (English), 5/17/2007 18:30:58, 1512960 bytes
    Driver: C:\WINDOWS\system32\atiicdxx.dat, 4/5/2007 11:15:55, 144357 bytes
    Driver: C:\WINDOWS\system32\ativvaxx.dat, 11/21/2006 20:07:58, 3107788 bytes
    Driver: C:\WINDOWS\system32\ativva5x.dat, 5/17/2007 18:30:41, 3107788 bytes
    Driver: C:\WINDOWS\system32\ativva6x.dat, 5/17/2007 18:30:41, 972072 bytes
    Driver: C:\WINDOWS\system32\ATIDDC.DLL, 6.14.0010.0008 (English), 5/17/2007 18:48:26, 53248 bytes
    Driver: C:\WINDOWS\system32\atitvo32.dll, 6.14.0010.4200 (English), 5/17/2007 18:16:04, 17408 bytes
    Driver: C:\WINDOWS\system32\ativcoxx.dll, 6.13.0010.0005 (English), 11/9/2001 09:01:04, 24064 bytes
    Driver: C:\WINDOWS\system32\ati2evxx.exe, 6.14.0010.4168 (English), 5/17/2007 18:49:14, 479232 bytes
    Driver: C:\WINDOWS\system32\ati2evxx.dll, 6.14.0010.4162 (English), 5/17/2007 18:50:34, 118784 bytes
    Driver: C:\WINDOWS\system32\atipdlxx.dll, 6.14.0010.2520 (English), 5/17/2007 18:51:01, 139264 bytes
    Driver: C:\WINDOWS\system32\Oemdspif.dll, 6.14.0001.0016 (English), 3/23/2007 13:23:23, 77824 bytes
    Driver: C:\WINDOWS\system32\ati2edxx.dll, 6.14.0010.2511 (English), 5/17/2007 18:50:46, 42496 bytes
    Driver: C:\WINDOWS\system32\atikvmag.dll, 6.14.0010.0060 (English), 5/17/2007 18:17:27, 262144 bytes
    Driver: C:\WINDOWS\system32\atifglpf.xml, 4/3/2007 16:05:43, 7069 bytes
    Driver: C:\WINDOWS\system32\ATIDEMGX.dll, 2.00.2693.37768 (English), 5/17/2007 18:58:58, 339968 bytes
    Driver: C:\WINDOWS\system32\atioglxx.dll, 6.14.0010.6590 (English), 5/17/2007 18:19:50, 5431296 bytes
    Driver: C:\WINDOWS\system32\atiok3x2.dll, 6.14.0010.0001 (English), 5/17/2007 18:14:21, 46592 bytes
    Driver: C:\WINDOWS\system32\atioglx2.dll, 6.14.0010.6590 (English), 5/17/2007 18:39:54, 7610368 bytes
    Driver: C:\WINDOWS\system32\atiiiexx.dll, 6.14.0010.4004 (English), 5/17/2007 18:58:04, 307200 bytes
    Driver: C:\WINDOWS\atiogl.xml, 3/26/2007 04:56:07, 11441 bytes

    Name: Radeon X1650 Series
    Device ID: PCI\VEN_1002&DEV_71C1&SUBSYS_05741092&REV_9E\4&1246FE7B&0&0008
    Driver: C:\WINDOWS\system32\DRIVERS\ati2mtag.sys, 6.14.0010.6698 (English), 5/17/2007 18:57:34, 2164736 bytes
    Driver: C:\WINDOWS\system32\DRIVERS\ati2erec.dll, 1.00.0000.0010 (English), 5/17/2007 18:15:22, 49152 bytes
    Driver: C:\WINDOWS\system32\DRIVERS\ativvpxx.vp, 5/17/2007 20:57:33, 43136 bytes
    Driver: C:\WINDOWS\system32\DRIVERS\ativckxx.vp, 8/23/2006 15:26:56, 2096 bytes
    Driver: C:\WINDOWS\system32\DRIVERS\ativcaxx.vp, 4/18/2007 05:19:24, 929 bytes
    Driver: C:\WINDOWS\system32\DRIVERS\ativcaxx.cpa, 4/18/2007 05:19:24, 1311202 bytes
    Driver: C:\WINDOWS\system32\DRIVERS\ativdkxx.vp, 4/18/2007 05:19:50, 2096 bytes
    Driver: C:\WINDOWS\system32\ati2dvag.dll, 6.14.0010.6698 (English), 5/17/2007 18:57:53, 268288 bytes
    Driver: C:\WINDOWS\system32\ati2cqag.dll, 6.14.0010.0342 (English), 5/17/2007 18:10:21, 368640 bytes
    Driver: C:\WINDOWS\system32\Ati2mdxx.exe, 6.14.0010.2495 (English), 5/17/2007 18:50:52, 26112 bytes
    Driver: C:\WINDOWS\system32\ati3duag.dll, 6.14.0010.0503 (English), 5/17/2007 18:41:03, 2922144 bytes
    Driver: C:\WINDOWS\system32\ativvaxx.dll, 6.14.0010.0158 (English), 5/17/2007 18:30:58, 1512960 bytes
    Driver: C:\WINDOWS\system32\atiicdxx.dat, 4/5/2007 11:15:55, 144357 bytes
    Driver: C:\WINDOWS\system32\ativvaxx.dat, 11/21/2006 20:07:58, 3107788 bytes
    Driver: C:\WINDOWS\system32\ativva5x.dat, 5/17/2007 18:30:41, 3107788 bytes
    Driver: C:\WINDOWS\system32\ativva6x.dat, 5/17/2007 18:30:41, 972072 bytes
    Driver: C:\WINDOWS\system32\ATIDDC.DLL, 6.14.0010.0008 (English), 5/17/2007 18:48:26, 53248 bytes
    Driver: C:\WINDOWS\system32\atitvo32.dll, 6.14.0010.4200 (English), 5/17/2007 18:16:04, 17408 bytes
    Driver: C:\WINDOWS\system32\ativcoxx.dll, 6.13.0010.0005 (English), 11/9/2001 09:01:04, 24064 bytes
    Driver: C:\WINDOWS\system32\ati2evxx.exe, 6.14.0010.4168 (English), 5/17/2007 18:49:14, 479232 bytes
    Driver: C:\WINDOWS\system32\ati2evxx.dll, 6.14.0010.4162 (English), 5/17/2007 18:50:34, 118784 bytes
    Driver: C:\WINDOWS\system32\atipdlxx.dll, 6.14.0010.2520 (English), 5/17/2007 18:51:01, 139264 bytes
    Driver: C:\WINDOWS\system32\Oemdspif.dll, 6.14.0001.0016 (English), 3/23/2007 13:23:23, 77824 bytes
    Driver: C:\WINDOWS\system32\ati2edxx.dll, 6.14.0010.2511 (English), 5/17/2007 18:50:46, 42496 bytes
    Driver: C:\WINDOWS\system32\atikvmag.dll, 6.14.0010.0060 (English), 5/17/2007 18:17:27, 262144 bytes
    Driver: C:\WINDOWS\system32\atifglpf.xml, 4/3/2007 16:05:43, 7069 bytes
    Driver: C:\WINDOWS\system32\ATIDEMGX.dll, 2.00.2693.37768 (English), 5/17/2007 18:58:58, 339968 bytes
    Driver: C:\WINDOWS\system32\atioglxx.dll, 6.14.0010.6590 (English), 5/17/2007 18:19:50, 5431296 bytes
    Driver: C:\WINDOWS\system32\atiok3x2.dll, 6.14.0010.0001 (English), 5/17/2007 18:14:21, 46592 bytes
    Driver: C:\WINDOWS\system32\atioglx2.dll, 6.14.0010.6590 (English), 5/17/2007 18:39:54, 7610368 bytes
    Driver: C:\WINDOWS\system32\atiiiexx.dll, 6.14.0010.4004 (English), 5/17/2007 18:58:04, 307200 bytes
    Driver: C:\WINDOWS\atiogl.xml, 3/26/2007 04:56:07, 11441 bytes

    ------------------
    DirectX Components
    ------------------
    ddraw.dll: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 266240 bytes
    ddrawex.dll: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 27136 bytes
    dxapi.sys: 5.01.2600.0000 English Final Retail 8/4/2004 05:00:00 10496 bytes
    d3d8.dll: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 1179648 bytes
    d3d8thk.dll: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 8192 bytes
    d3d9.dll: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 1689088 bytes
    d3dim.dll: 5.01.2600.0000 English Final Retail 8/4/2004 05:00:00 436224 bytes
    d3dim700.dll: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 825344 bytes
    d3dramp.dll: 5.01.2600.0000 English Final Retail 8/4/2004 05:00:00 590336 bytes
    d3drm.dll: 5.01.2600.0000 English Final Retail 8/4/2004 05:00:00 350208 bytes
    d3dxof.dll: 5.01.2600.0000 English Final Retail 8/4/2004 05:00:00 47616 bytes
    d3dpmesh.dll: 5.01.2600.0000 English Final Retail 8/4/2004 05:00:00 34816 bytes
    dplay.dll: 5.00.2134.0001 English Final Retail 8/4/2004 05:00:00 33040 bytes
    dplayx.dll: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 229888 bytes
    dpmodemx.dll: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 23552 bytes
    dpwsock.dll: 5.00.2134.0001 English Final Retail 8/4/2004 05:00:00 42768 bytes
    dpwsockx.dll: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 57344 bytes
    dplaysvr.exe: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 30208 bytes
    dpnsvr.exe: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 18432 bytes
    dpnet.dll: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 375296 bytes
    dpnlobby.dll: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 3584 bytes
    dpnaddr.dll: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 3584 bytes
    dpvoice.dll: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 212480 bytes
    dpvsetup.exe: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 83456 bytes
    dpvvox.dll: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 116736 bytes
    dpvacm.dll: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 21504 bytes
    dpnhpast.dll: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 35328 bytes
    dpnhupnp.dll: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 60928 bytes
    dpserial.dll: 5.00.2134.0001 English Final Retail 8/4/2004 05:00:00 53520 bytes
    dinput.dll: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 159232 bytes
    dinput8.dll: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 181760 bytes
    dimap.dll: 5.01.2600.0000 English Final Retail 8/4/2004 05:00:00 44032 bytes
    diactfrm.dll: 5.01.2600.0000 English Final Retail 8/4/2004 05:00:00 394240 bytes
    joy.cpl: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 68608 bytes
    gcdef.dll: 5.01.2600.0000 English Final Retail 8/4/2004 05:00:00 76800 bytes
    pid.dll: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 35328 bytes
    dsound.dll: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 367616 bytes
    dsound3d.dll: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 1294336 bytes
    dswave.dll: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 19456 bytes
    dsdmo.dll: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 181760 bytes
    dsdmoprp.dll: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 71680 bytes
    dmusic.dll: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 104448 bytes
    dmband.dll: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 28672 bytes
    dmcompos.dll: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 61440 bytes
    dmime.dll: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 181248 bytes
    dmloader.dll: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 35840 bytes
    dmstyle.dll: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 105984 bytes
    dmsynth.dll: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 103424 bytes
    dmscript.dll: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 82432 bytes
    system.dll: 1.01.4322.2032 English Final Retail 3/30/2007 14:30:42 1224704 bytes
    dx7vb.dll: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 619008 bytes
    dx8vb.dll: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 1227264 bytes
    dxdiagn.dll: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 2113536 bytes
    mfc40.dll: 4.01.0000.6140 English Final Retail 8/4/2004 05:00:00 924432 bytes
    mfc42.dll: 6.02.4131.0000 English Final Retail 8/4/2004 05:00:00 1028096 bytes
    wsock32.dll: 5.01.2600.2180 English Final Retail 8/4/2004 05:00:00 22528 bytes
    amstream.dll: 6.05.2600.2180 English Final Retail 8/4/2004 05:00:00 70656 bytes
    devenum.dll: 6.05.2600.2180 English Final Retail 8/4/2004 05:00:00 59904 bytes
    dxmasf.dll: 6.04.0009.1125 English Final Retail 8/4/2004 05:00:00 498205 bytes
    mciqtz32.dll: 6.05.2600.2180 English Final Retail 8/4/2004 05:00:00 35328 bytes
    mpg2splt.ax: 6.05.2600.2180 English Final Retail 8/4/2004 05:00:00 148992 bytes
    msdmo.dll: 6.05.2600.2180 English Final Retail 8/4/2004 05:00:00 14336 bytes
    encapi.dll: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 20480 bytes
    qasf.dll: 10.00.0000.3802 English Final Retail 1/28/2005 13:44:28 221184 bytes
    qcap.dll: 6.05.2600.2180 English Final Retail 8/4/2004 05:00:00 192512 bytes
    qdv.dll: 6.05.2600.2180 English Final Retail 8/4/2004 05:00:00 279040 bytes
    qdvd.dll: 6.05.2600.2180 English Final Retail 8/4/2004 05:00:00 385024 bytes
    qedit.dll: 6.05.2600.2180 English Final Retail 8/4/2004 05:00:00 562176 bytes
    qedwipes.dll: 6.05.2600.2180 English Final Retail 8/4/2004 05:00:00 733696 bytes
    quartz.dll: 6.05.2600.2180 English Final Retail 8/4/2004 05:00:00 1287680 bytes
    strmdll.dll: 4.01.0000.3928 English Final Retail 8/4/2004 05:00:00 246302 bytes
    iac25_32.ax: 2.00.0005.0053 English Final Retail 8/4/2004 05:00:00 199680 bytes
    ir41_32.ax: 4.51.0016.0003 English Final Retail 8/4/2004 05:00:00 848384 bytes
    ir41_qc.dll: 4.30.0062.0002 English Final Retail 8/4/2004 05:00:00 120320 bytes
    ir41_qcx.dll: 4.30.0064.0001 English Final Retail 8/4/2004 05:00:00 338432 bytes
    ir50_32.dll: 5.2562.0015.0055 English Final Retail 8/4/2004 05:00:00 755200 bytes
    ir50_qc.dll: 5.00.0063.0048 English Final Retail 8/4/2004 05:00:00 200192 bytes
    ir50_qcx.dll: 5.00.0064.0048 English Final Retail 8/4/2004 05:00:00 183808 bytes
    ivfsrc.ax: 5.10.0002.0051 English Final Retail 8/4/2004 05:00:00 154624 bytes
    mswebdvd.dll: 6.05.2600.2180 English Final Retail 8/4/2004 05:00:00 204288 bytes
    ks.sys: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 140928 bytes
    ksproxy.ax: 5.03.2600.2180 English Final Retail 8/4/2004 00:56:57 130048 bytes
    ksuser.dll: 5.03.2600.2180 English Final Retail 8/4/2004 00:56:42 4096 bytes
    stream.sys: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 48640 bytes
    mspclock.sys: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 5376 bytes
    mspqm.sys: 5.01.2600.2180 English Final Retail 8/4/2004 05:00:00 4992 bytes
    mskssrv.sys: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 7552 bytes
    swenum.sys: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 4352 bytes
    mstee.sys: 5.03.2600.2180 English Final Retail 8/3/2004 22:58:38 5504 bytes
    bdaplgin.ax: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 18432 bytes
    bdasup.sys: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 11776 bytes
    msdvbnp.ax: 6.05.2600.2180 English Final Retail 8/4/2004 05:00:00 56832 bytes
    psisdecd.dll: 6.05.2600.2180 English Final Retail 8/4/2004 05:00:00 363520 bytes
    psisrndr.ax: 6.05.2600.2180 English Final Retail 8/4/2004 05:00:00 33280 bytes
    ipsink.ax: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 16384 bytes
    mpeg2data.ax: 6.05.2600.2180 English Final Retail 8/4/2004 05:00:00 118272 bytes
    ndisip.sys: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 10880 bytes
    mpe.sys: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 15360 bytes
    streamip.sys: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 15360 bytes
    msvidctl.dll: 6.05.2600.2180 English Final Retail 8/4/2004 05:00:00 1428480 bytes
    slip.sys: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 11136 bytes
    nabtsfec.sys: 5.03.2600.2180 English Final Retail 8/3/2004 23:10:28 85376 bytes
    ccdecode.sys: 5.03.2600.2180 English Final Retail 8/3/2004 23:10:16 17024 bytes
    vbisurf.ax: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 30720 bytes
    msyuv.dll: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 17408 bytes
    kstvtune.ax: 5.03.2600.2180 English Final Retail 8/4/2004 00:56:57 61952 bytes
    ksxbar.ax: 5.03.2600.2180 English Final Retail 8/4/2004 00:56:57 43008 bytes
    kswdmcap.ax: 5.03.2600.2180 English Final Retail 8/4/2004 00:56:57 90624 bytes
    wstcodec.sys: 5.03.2600.2180 English Final Retail 8/3/2004 23:10:21 19328 bytes
    wstdecod.dll: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 50688 bytes
    msdv.sys: 5.03.2600.2180 English Final Retail 8/3/2004 23:09:58 51328 bytes

    ------------------
    DirectShow Filters
    ------------------

    DirectShow Filters:
    WMAudio Decoder DMO,0x00800800,1,1,,
    WMAPro over S/PDIF DMO,0x00600800,1,1,,
    WMSpeech Decoder DMO,0x00600800,1,1,,
    WMVideo Advanced Decoder DMO,0x00800001,1,1,,
    WMVideo 8 Decoder DMO,0x00800001,1,1,,
    Mpeg4s Decoder DMO,0x00800001,1,1,,
    WMV Screen decoder DMO,0x00800001,1,1,,
    WMVideo Decoder DMO,0x00800001,1,1,,
    Mpeg43 Decoder DMO,0x00800001,1,1,,
    Mpeg4 Decoder DMO,0x00800001,1,1,,
    WMT MuxDeMux Filter,0x00200000,0,0,wmm2filt.dll,2.01.4026.0000
    VP6 Decompressor,0x00800000,1,1,vp6dec.ax,6.04.0002.0000
    ffdshow MPEG-4 Video Decoder,0xff800001,2,1,ffdshow.ax,1.00.0002.1998
    Full Screen Renderer,0x00200000,1,0,quartz.dll,6.05.2600.2180
    ATI MPEG Audio Decoder,0x00200000,1,1,atidvcr.dll,9.14.0000.60504
    CoreVorbis Audio Decoder,0x00800000,1,1,CoreVorbis.ax,1.01.0000.0079
    ffdshow raw video filter,0x00200000,2,1,ffdshow.ax,1.00.0002.1998
    ffdshow Audio Decoder,0x3fffffff,1,1,ffdshow.ax,1.00.0002.1998
    ATI Ticker,0x00200000,0,1,Ticker.ax,
    DV Muxer,0x00400000,0,0,qdv.dll,6.05.2600.2180
    Color Space Converter,0x00400001,1,1,quartz.dll,6.05.2600.2180
    ATI EZShare Server,0x00200000,1,0,atidvcr.dll,9.14.0000.60504
    WM ASF Reader,0x00400000,0,0,qasf.dll,10.00.0000.3802
    Screen Capture filter,0x00200000,0,1,wmpsrcwp.dll,11.00.5721.5145
    AVI Splitter,0x00600000,1,1,quartz.dll,6.05.2600.2180
    WMT AudioAnalyzer,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
    VGA 16 Color Ditherer,0x00400000,1,1,quartz.dll,6.05.2600.2180
    DV V/A Source Filter,0x00400000,0,1,Dvsf.ax,7.00.0000.0000
    Indeo® video 5.10 Compression Filter,0x00200000,1,1,ir50_32.dll,5.2562.0015.0055
    Windows Media Audio Decoder,0x00800001,1,1,msadds32.ax,8.00.0000.4487
    RealVideo Decoder,0x00400000,1,1,RealMediaSplitter.ax,1.00.0001.0001
    AC3 Parser Filter,0x00600000,1,1,mpg2splt.ax,6.05.2600.2180
    WMT Format Conversion,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
    StreamBufferSink,0x00200000,0,0,sbe.dll,6.05.2600.2180
    WMT Black Frame Generator,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
    MJPEG Decompressor,0x00600000,1,1,quartz.dll,6.05.2600.2180
    Indeo® video 5.10 Decompression Filter,0x00640000,1,1,ir50_32.dll,5.2562.0015.0055
    WMT Screen Capture filter,0x00200000,0,1,wmm2filt.dll,2.01.4026.0000
    Microsoft Screen Video Decompressor,0x00800000,1,1,msscds32.ax,8.00.0000.4487
    MPEG-I Stream Splitter,0x00600000,1,2,quartz.dll,6.05.2600.2180
    FLAC Decode Filter,0x00600000,1,1,dsfFLACDecoder.dll,
    SAMI (CC) Parser,0x00400000,1,1,quartz.dll,6.05.2600.2180
    ATI EZShare Client,0x00200000,0,1,atidvcr.dll,9.14.0000.60504
    ATI Time Shift Splitter,0x00600000,1,2,atidvcr.dll,9.14.0000.60504
    ATI Time Shift Reader,0x00600000,0,1,atidvcr.dll,9.14.0000.60504
    ATI MPEG File Writer,0x00200000,1,0,atidvcr.dll,9.14.0000.60504
    ATI MPEG Video Decoder,0x005fffff,1,2,atidvcr.dll,9.14.0000.60504
    MPEG Layer-3 Decoder,0x00810000,1,1,l3codecx.ax,1.05.0000.0050
    DV V/A ACM Source Filter,0x00400000,0,1,Dvsf.ax,7.00.0000.0000
    MPEG-2 Splitter,0x005fffff,1,0,mpg2splt.ax,6.05.2600.2180
    MP4 Source,0x00600000,0,0,MP4Splitter.ax,1.00.0000.0002
    ACELP.net Sipro Lab Audio Decoder,0x00800001,1,1,acelpdec.ax,1.04.0000.0000
    File Source (MP3),0x00400000,0,1,mp3Source.ax,
    ATI VCR Video Converter,0x00200000,1,1,atidvcr.dll,9.14.0000.60504
    DV Video Source Filter,0x00400000,0,1,Dvsf.ax,7.00.0000.0000
    FLV Splitter,0x00600000,1,1,FLVSplitter.ax,1.00.0000.0001
    Internal Script Command Renderer,0x00800001,1,0,quartz.dll,6.05.2600.2180
    MPEG Audio Decoder,0x03680001,1,1,quartz.dll,6.05.2600.2180
    WavPack Audio Decoder,0x00600000,1,1,WavPackDSDecoder.ax,1.00.0003.0431
    File Source (Netshow URL),0x00400000,0,1,wmpasf.dll,9.00.0000.3250
    ATI Video Format Converter,0x00200000,1,1,atidvcr.dll,9.14.0000.60504
    WMT Import Filter,0x00200000,0,1,wmm2filt.dll,2.01.4026.0000
    DV Splitter,0x00600000,1,2,qdv.dll,6.05.2600.2180
    Bitmap Generate,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
    Windows Media Video Decoder,0x00800000,1,1,wmvds32.ax,8.00.0000.4487
    Video Mixing Renderer 9,0x00200000,1,0,quartz.dll,6.05.2600.2180
    Windows Media Video Decoder,0x00800000,1,1,wmv8ds32.ax,8.00.0000.4000
    Haali Media Splitter,0x00800001,0,1,splitter.ax,1.06.0338.0023
    WMT VIH2 Fix,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
    Record Queue,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
    CyberLink Line21 Decoder (PDVD7),0x00200000,0,2,CLLine21.ax,4.00.0000.6929
    MP4 Splitter,0x00600000,1,1,MP4Splitter.ax,1.00.0000.0002
    ATI CC Multiplexer,0x00200000,1,1,atidvcr.dll,9.14.0000.60504
    Windows Media Multiplexer,0x00600000,1,1,wmpasf.dll,9.00.0000.3250
    ASX file Parser,0x00600000,1,1,wmpasf.dll,9.00.0000.3250
    ASX v.2 file Parser,0x00600000,1,0,wmpasf.dll,9.00.0000.3250
    NSC file Parser,0x00600000,1,1,wmpasf.dll,9.00.0000.3250
    ATI MPEG Audio Encoder,0x00200000,1,1,atidvcr.dll,9.14.0000.60504
    ATI VCR Stream Sink,0x00200000,0,0,atidvcr.dll,9.14.0000.60504
    File Source (Monkey Audio),0x00400000,0,1,MonkeySource.ax,
    ShoutcastSource,0x00400000,0,1,shoutcastsource.ax,1.00.0000.0001
    ACM Wrapper,0x00600000,1,1,quartz.dll,6.05.2600.2180
    Windows Media source filter,0x00600000,0,2,wmpasf.dll,9.00.0000.3250
    Video Renderer,0x00800001,1,0,quartz.dll,6.05.2600.2180
    Frame Eater,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
    MPEG-2 Video Stream Analyzer,0x00200000,0,0,sbe.dll,6.05.2600.2180
    Native FLAC Source Filter,0x00600000,0,0,dsfNativeFLACSource.dll,
    Line 21 Decoder,0x00600000,1,1,qdvd.dll,6.05.2600.2180
    Video Port Manager,0x00600000,2,1,quartz.dll,6.05.2600.2180
    WST Decoder,0x00600000,1,1,wstdecod.dll,5.03.2600.2180
    Video Renderer,0x00400000,1,0,quartz.dll,6.05.2600.2180
    ATI MPEG Video Encoder,0x00200000,1,1,atidvcr.dll,9.14.0000.60504
    Haali Video Renderer,0x00200000,1,0,dxr.dll,
    RealMedia Source,0x00600000,0,0,RealMediaSplitter.ax,1.00.0001.0001
    FLAC Encode Filter,0x00200000,1,1,dsfFLACEncoder.dll,
    DivX Decoder Filter,0xff800000,1,1,divxdec.ax,6.02.0005.0034
    ATI MPEG Multiplexer,0x00200000,2,1,atidvcr.dll,9.14.0000.60504
    ATI Audio Delay Filter,0x00200000,1,1,atidvcr.dll,9.14.0000.60504
    WM ASF Writer,0x00400000,0,0,qasf.dll,10.00.0000.3802
    FLV Video Decoder,0x00600000,1,1,FLVSplitter.ax,1.00.0000.0001
    WMT Sample Information Filter,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
    Dib Output,0x00200000,0,1,DibOutput.ax,7.00.0000.0000
    VBI Surface Allocator,0x00600000,1,1,vbisurf.ax,5.03.2600.2180
    Dib Receive,0x00200000,1,0,DibReceive.ax,7.00.0000.0000
    Microsoft MPEG-4 Video Decompressor,0x00800000,1,1,mpg4ds32.ax,8.00.0000.4487
    File writer,0x00200000,1,0,qcap.dll,6.05.2600.2180
    RadLight MPC DirectShow Filter,0x00600000,0,1,MPCDec.ax,1.00.0000.0003
    CyberLink Video/SP Decoder (PDVD7),0x00602000,2,3,CLVSD.ax,6.00.0000.3402
    ATI Video Scaler Filter,0x00200000,1,1,atidvcr.dll,9.14.0000.60504
    Haali Simple Media Splitter,0x00200000,0,1,splitter.ax,1.06.0338.0023
    WMT Log Filter,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
    Ulead DVD Video decoder,0x00680000,2,2,CEVideo.ax,2.00.0000.0506
    WMT Virtual Renderer,0x00200000,1,0,wmm2filt.dll,2.01.4026.0000
    DirectVobSub,0x00200000,2,1,vsfilter.dll,1.00.0001.0003
    RealAudio Decoder,0x00400000,1,1,RealMediaSplitter.ax,1.00.0001.0001
    DirectVobSub (auto-loading version),0x00800002,2,1,vsfilter.dll,1.00.0001.0003
    DVD Navigator,0x00200000,0,2,qdvd.dll,6.05.2600.2180
    File Source Filter For Preview,0x00400000,0,1,dxFilter.ax,1.00.0000.0002
    ULead Infinite Pin Tee,0x00200000,1,1,uinftee.ax,1.00.0000.0001
    Overlay Mixer2,0x00400000,1,1,qdvd.dll,6.05.2600.2180
    Haali Matroska Muxer,0x00200000,1,0,splitter.ax,1.06.0338.0023
    AC3Filter,0x40000000,1,1,ac3filter.ax,1.00.0001.0000
    Ulead AC3 Audio Decoder 2,0x00200001,1,1,ulac32.ax,1.09.0002.0004
    AVI Draw,0x00600064,9,1,quartz.dll,6.05.2600.2180
    .RAM file Parser,0x00600000,1,0,wmpasf.dll,9.00.0000.3250
    ATI CC Splitter Filter,0x00200000,1,1,atidvcr.dll,9.14.0000.60504
    ATI Still Capture Filter,0x00200000,1,0,atidvcr.dll,9.14.0000.60504
    WMT DirectX Transform Wrapper,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
    G.711 Codec,0x00200000,1,1,g711codc.ax,5.01.2600.0000
    MPEG-2 Demultiplexer,0x00600000,1,1,mpg2splt.ax,6.05.2600.2180
    DV Video Decoder,0x00800000,1,1,qdv.dll,6.05.2600.2180
    Indeo® audio software,0x00500000,1,1,iac25_32.ax,2.00.0005.0053
    Windows Media Update Filter,0x00400000,1,0,wmpasf.dll,9.00.0000.3250
    ffdshow Audio Processor,0x00200000,1,1,ffdshow.ax,1.00.0002.1998
    ASF DIB Handler,0x00600000,1,1,wmpasf.dll,9.00.0000.3250
    ASF ACM Handler,0x00600000,1,1,wmpasf.dll,9.00.0000.3250
    ASF ICM Handler,0x00600000,1,1,wmpasf.dll,9.00.0000.3250
    ASF URL Handler,0x00600000,1,1,wmpasf.dll,9.00.0000.3250
    ASF JPEG Handler,0x00600000,1,1,wmpasf.dll,9.00.0000.3250
    ASF DJPEG Handler,0x00600000,1,1,wmpasf.dll,9.00.0000.3250
    ASF embedded stuff Handler,0x00600000,1,1,wmpasf.dll,9.00.0000.3250
    9x8Resize,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
    ATI Noise Reduction Filter,0x00200000,1,1,atidvcr.dll,9.14.0000.60504
    WIA Stream Snapshot Filter,0x00200000,1,1,wiasf.ax,1.00.0000.0000
    Allocator Fix,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
    SampleGrabber,0x00200000,1,1,qedit.dll,6.05.2600.2180
    Null Renderer,0x00200000,1,0,qedit.dll,6.05.2600.2180
    VP7 Decompressor,0x00800000,1,1,vp7dec.ax,7.00.0010.0000
    WMT Virtual Source,0x00200000,0,1,wmm2filt.dll,2.01.4026.0000
    MPEG-2 Sections and Tables,0x005fffff,1,0,mpeg2data.ax,
    IVF source filter,0x00600000,0,1,ivfsrc.ax,5.10.0002.0051
    WMT Interlacer,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
    FLV Source,0x00600000,0,0,FLVSplitter.ax,1.00.0000.0001
    StreamBufferSource,0x00200000,0,0,sbe.dll,6.05.2600.2180
    ATI Audio Pitch Correction Filter,0x00200000,1,1,atidvcr.dll,9.14.0000.60504
    Smart Tee,0x00200000,1,2,qcap.dll,6.05.2600.2180
    Overlay Mixer,0x00200000,0,0,qdvd.dll,6.05.2600.2180
    RealPlayer Audio Filter,0x00200000,1,1,rdsf3260.dll,6.00.0012.1226
    AVI Decompressor,0x00600000,1,1,quartz.dll,6.05.2600.2180
    ULead MPEG Splitter,0x00400002,1,2,ulspmpeg.ax,1.00.0000.0042
    Ulead MPEG Audio Decoder,0x00400000,1,1,uldsmpeg.ax,1.00.0000.0058
    Ulead MPEG Video Decoder,0x00400000,1,1,uldsmpeg.ax,1.00.0000.0058
    Ulead MPEG Encoder,0x00200000,2,1,ulesmpeg.ax,1.00.0002.0016
    Ulead MPEG Muxer,0x00200000,3,1,ulmxmpeg.ax,1.00.0001.0043
    ULead File Source (Async.),0x00400000,0,1,ulasync.ax,1.00.0000.0009
    Uncompressed Domain Shot Detection Filter,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
    AVI/WAV File Source,0x00400000,0,2,quartz.dll,6.05.2600.2180
    MPEG4 Video Splitter,0x00600000,1,1,MP4Splitter.ax,1.00.0000.0002
    QuickTime Movie Parser,0x00600000,1,1,quartz.dll,6.05.2600.2180
    Wave Parser,0x00400000,1,1,quartz.dll,6.05.2600.2180
    MIDI Parser,0x00400000,1,1,quartz.dll,6.05.2600.2180
    Multi-file Parser,0x00400000,1,1,quartz.dll,6.05.2600.2180
    Lyric Parser,0x00400000,1,1,quartz.dll,6.05.2600.2180
    File stream renderer,0x00400000,1,1,quartz.dll,6.05.2600.2180
    XML Playlist,0x00400000,1,0,wmpasf.dll,9.00.0000.3250
    WavPack Audio Splitter,0x00600000,1,1,WavPackDSSplitter.ax,1.00.0003.0277
    ATI Video Rotation Filter,0x00200000,1,1,atidvcr.dll,9.14.0000.60504
    RealMedia Splitter,0x00600000,1,1,RealMediaSplitter.ax,1.00.0001.0001
    AVI Mux,0x00200000,1,0,qcap.dll,6.05.2600.2180
    MPEG4 Video Source,0x00600000,0,0,MP4Splitter.ax,1.00.0000.0002
    Line 21 Decoder 2,0x00600002,1,1,quartz.dll,6.05.2600.2180
    File Source (Async.),0x00400000,0,1,quartz.dll,6.05.2600.2180
    File Source (URL),0x00400000,0,1,quartz.dll,6.05.2600.2180
    WMT DV Extract,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
    Ulead DVD Audio decoder,0x00680000,1,1,CEAudio.ax,1.09.0001.0428
    WMplug,0x009001f4,1,1,,
    WMT Switch Filter,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
    WMT Volume,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
    Haali Video Sink,0x00200000,1,0,splitter.ax,1.06.0338.0023
    ATI VCR Stream Source,0x00600000,0,0,atidvcr.dll,9.14.0000.60504
    Stretch Video,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
    Windows Media Pad VU Data Grabber,0x00600000,1,0,wmmfilt.dll,1.01.2427.0001
    Infinite Pin Tee Filter,0x00200000,1,1,qcap.dll,6.05.2600.2180
    BDA MPEG2 Transport Information Filter,0x00200000,1,0,psisrndr.ax,6.05.2600.2180
    QT Decompressor,0x00600000,1,1,quartz.dll,6.05.2600.2180
    ShotBoundaryDet,0x00200000,1,1,wmmfilt.dll,1.01.2427.0001
    ATI FM-On-Demand Filter,0x00200000,1,1,atidvcr.dll,9.14.0000.60504
    MPEG Video Decoder,0x40000001,1,1,quartz.dll,6.05.2600.2180
    Indeo® video 4.4 Decompression Filter,0x00640000,1,1,ir41_32.ax,4.51.0016.0003
    Indeo® video 4.4 Compression Filter,0x00200000,1,1,ir41_32.ax,4.51.0016.0003

    WDM Streaming Data Transforms:
    Microsoft Kernel Acoustic Echo Canceller,0x00000000,0,0,,
    Microsoft Kernel GS Wavetable Synthesizer,0x00200000,1,1,,5.03.2600.2180
    Microsoft Kernel DLS Synthesizer,0x00200000,1,1,,5.03.2600.2180
    Microsoft Kernel DRM Audio Descrambler,0x00200000,1,1,,5.03.2600.2180

    Video Compressors:
    WMVideo Encoder DMO,0x00600800,1,1,,
    WMVideo8 Encoder DMO,0x00600800,1,1,,
    MSScreen encoder DMO,0x00600800,1,1,,
    WMVideo9 Encoder DMO,0x00600800,1,1,,
    WMVideo9 Encoder DMO,0x00600800,1,1,,
    MSScreen 9 encoder DMO,0x00600800,1,1,,
    DV Video Encoder,0x00200000,0,0,qdv.dll,6.05.2600.2180
    ffdshow video encoder,0x00100000,1,1,ffdshow.ax,1.00.0002.1998
    Indeo® video 5.10 Compression Filter,0x00100000,1,1,ir50_32.dll,5.2562.0015.0055
    MJPEG Compressor,0x00200000,0,0,quartz.dll,6.05.2600.2180
    Cinepak Codec by Radius,0x00200000,1,1,qcap.dll,6.05.2600.2180
    ffdshow Video Codec,0x00200000,1,1,qcap.dll,6.05.2600.2180
    Intel 4:2:0 Video V2.50,0x00200000,1,1,qcap.dll,6.05.2600.2180
    Intel Indeo(R) Video R3.2,0x00200000,1,1,qcap.dll,6.05.2600.2180
    Intel Indeo® Video 4.5,0x00200000,1,1,qcap.dll,6.05.2600.2180
    Indeo® video 5.10,0x00200000,1,1,qcap.dll,6.05.2600.2180
    Intel IYUV codec,0x00200000,1,1,qcap.dll,6.05.2600.2180
    Microsoft H.261 Video Codec,0x00200000,1,1,qcap.dll,6.05.2600.2180
    Microsoft H.263 Video Codec,0x00200000,1,1,qcap.dll,6.05.2600.2180
    Microsoft RLE,0x00200000,1,1,qcap.dll,6.05.2600.2180
    Microsoft Video 1,0x00200000,1,1,qcap.dll,6.05.2600.2180
    Microsoft Windows Media Video 9,0x00200000,1,1,qcap.dll,6.05.2600.2180
    XviD MPEG-4 Codec,0x00200000,1,1,qcap.dll,6.05.2600.2180

    Audio Compressors:
    WMA Voice Encoder DMO,0x00600800,1,1,,
    WM Speech Encoder DMO,0x00600800,1,1,,
    WMAudio Encoder DMO,0x00600800,1,1,,
    ATI MPEG Audio Encoder,0x00200000,1,1,atidvcr.dll,9.14.0000.60504
    IAC2,0x00200000,1,1,quartz.dll,6.05.2600.2180
    IMA ADPCM,0x00200000,1,1,quartz.dll,6.05.2600.2180
    PCM,0x00200000,1,1,quartz.dll,6.05.2600.2180
    Microsoft ADPCM,0x00200000,1,1,quartz.dll,6.05.2600.2180
    ACELP.net,0x00200000,1,1,quartz.dll,6.05.2600.2180
    DSP Group TrueSpeech(TM),0x00200000,1,1,quartz.dll,6.05.2600.2180
    Windows Media Audio V1,0x00200000,1,1,quartz.dll,6.05.2600.2180
    Windows Media Audio V2,0x00200000,1,1,quartz.dll,6.05.2600.2180
    GSM 6.10,0x00200000,1,1,quartz.dll,6.05.2600.2180
    DV Audio -- NTSC,0x00200000,1,1,quartz.dll,6.05.2600.2180
    DV Audio -- PAL,0x00200000,1,1,quartz.dll,6.05.2600.2180
    Microsoft G.723.1,0x00200000,1,1,quartz.dll,6.05.2600.2180
    CCITT A-Law,0x00200000,1,1,quartz.dll,6.05.2600.2180
    CCITT u-Law,0x00200000,1,1,quartz.dll,6.05.2600.2180
    AC-3 ACM Codec,0x00200000,1,1,quartz.dll,6.05.2600.2180
    MPEG Layer-3,0x00200000,1,1,quartz.dll,6.05.2600.2180

    Audio Capture Sources:
    SoundMAX Digital Audio,0x00200000,0,0,qcap.dll,6.05.2600.2180

    Midi Renderers:
    Default MidiOut Device,0x00800000,1,0,quartz.dll,6.05.2600.2180
    Microsoft GS Wavetable SW Synth,0x00200000,1,0,quartz.dll,6.05.2600.2180

    WDM Streaming Capture Devices:
    SoundMAX Digital Audio,0x00200000,2,2,,5.03.2600.2180

    WDM Streaming Rendering Devices:
    SoundMAX Digital Audio,0x00200000,2,2,,5.03.2600.2180

    BDA Network Providers:
    Microsoft ATSC Network Provider,0x00200000,0,1,msdvbnp.ax,6.05.2600.2180
    Microsoft DVBC Network Provider,0x00200000,0,1,msdvbnp.ax,
    Microsoft DVBS Network Provider,0x00200000,0,1,msdvbnp.ax,6.05.2600.2180
    Microsoft DVBT Network Provider,0x00200000,0,1,msdvbnp.ax,

    BDA Transport Information Renderers:
    BDA MPEG2 Transport Information Filter,0x00600000,1,0,psisrndr.ax,6.05.2600.2180
    MPEG-2 Sections and Tables,0x00600000,1,0,mpeg2data.ax,

    WDM Streaming Mixer Devices:
    Microsoft Kernel Wave Audio Mixer,0x00000000,0,0,,

    BDA CP/CA Filters:
    Decrypt/Tag,0x00600000,1,0,encdec.dll,6.05.2600.2180
    Encrypt/Tag,0x00200000,0,0,encdec.dll,6.05.2600.2180
    XDS Codec,0x00200000,0,0,encdec.dll,6.05.2600.2180

    Audio Renderers:
    SoundMAX Digital Audio,0x00200000,1,0,quartz.dll,6.05.2600.2180
    Default DirectSound Device,0x00800000,1,0,quartz.dll,6.05.2600.2180
    Default WaveOut Device,0x00200000,1,0,quartz.dll,6.05.2600.2180
    DirectSound: SoundMAX Digital Audio,0x00200000,1,0,quartz.dll,6.05.2600.2180

    WDM Streaming System Devices:
    SoundMAX Digital Audio,0x00200000,9,2,,5.03.2600.2180

    thank you so so much for checking this post out

    Source: http://community.livejournal.com/computergeeks/1097911.html

  13. Annoying SQL issue

    Date: 08/21/07 (IT Professionals)    Keywords: asp, sql, web

    Hey all-

    I've got a really weird SQL issue going on with one of our web servers. SQL is generating an error to the tune of:

    Type: Error
    Source: SQLSERVERAGENT
    Category: Alert Engine
    Event ID: 318
    Date: 8/21/2007
    Time: 10:56:34 AM
    User: N/A
    Computer: (servername)
    Description:
    Unable to read local eventlog (reason: The data area passed to a system call is too small).

    EventID.Net claims it as a few things, and none of them have really applied here. Is this indicative of a pagefile size issue, or is something more serious happening here? I'm racking my brain here, and these errors are filling up the event log to the point where it's pushing off hypothetically legit errors.

    FWIW - Server Specs:

    Dell PowerEdge 2850, Quad Processor, 4 gigs of memory, Server 2003, SQL 2000, IIS/ASP.net, Veritas Backup Agent for Servers, tons of HD space, all current Windows Updates (errors were occuring prior to last set of updates/reboot for updates).

    Thanks for reading!

    Source: http://community.livejournal.com/itprofessionals/63230.html

  14. Sharepoint 2007 Master pages query

    Date: 09/01/07 (IT Professionals)    Keywords: programming, html, technology, asp, java, web, microsoft

    Hi all,

    I've been battling with creating (rather modifying a custom page someone else before me has created) a custom master page for my company for a while now; it looks great-ish, but there's a major flaw in there, behind the scenes it's full of errors; I have to link the master page to just about every file such as newForm.aspx and etc. further the most major issue is that a non admin user can't see the custom content; but farm admins can see the custom content just fine.

    I suspect there's a whole lot missing in the master page (as I've tried the same thing with a default page, and it worked fine, so my permission settings are fine, even though for non Admins it says "error: access denied", the issue is the master sheet for sure, since the error dissapears  when i switch back to one of MOSS default masters) thing is i don't have enough knowledge of master pages (I am relatively new to SharePoint 2007; having worked with 2003 years ago. I've never done any major customizations like this one)  to fix it on my own, even though i've spent the past few weeks trying to do so.

    The project I'm working on (an intranet for a media company) is due to go live Sept 9th, thing is, without proper user permissions it'll be tricky to make it work properly, and I've been battling with the master page for about two weeks now trying to make it work, I fix one issue, but keep finding more.

    I appreciate any and all the help i can get on this one as all the code's starting to look the same to me now, and maybe a fresh set of eyes will help.

    Master page code and screenshot of what it looks like and what it should look like for all users below the cuts, if you need any extra info please contact me, and I'll provide for you; I really really appreciate it if someone can help me out on this one.








    <%-- Identifies this page as a .master page written in C# and registers tag prefixes, namespaces, assemblies, and controls. --%><%@ Master language="C#" %><%@ Import Namespace="Microsoft.SharePoint" %><%@ Register Tagprefix="SPSWC" Namespace="Microsoft.SharePoint.Portal.WebControls" Assembly="Microsoft.SharePoint.Portal, Version=12.0.0.0, Culture=neutral, PublicKeyToken=71e9bce111e9429c" %><%@ Register Tagprefix="SharePoint" Namespace="Microsoft.SharePoint.WebControls" Assembly="Microsoft.SharePoint, Version=12.0.0.0, Culture=neutral, PublicKeyToken=71e9bce111e9429c" %><%@ Register Tagprefix="WebPartPages" Namespace="Microsoft.SharePoint.WebPartPages" Assembly="Microsoft.SharePoint, Version=12.0.0.0, Culture=neutral, PublicKeyToken=71e9bce111e9429c" %><%@ Register Tagprefix="PublishingWebControls" Namespace="Microsoft.SharePoint.Publishing.WebControls" Assembly="Microsoft.SharePoint.Publishing, Version=12.0.0.0, Culture=neutral, PublicKeyToken=71e9bce111e9429c" %><%@ Register Tagprefix="PublishingNavigation" Namespace="Microsoft.SharePoint.Publishing.Navigation" Assembly="Microsoft.SharePoint.Publishing, Version=12.0.0.0, Culture=neutral, PublicKeyToken=71e9bce111e9429c" %><%@ Register TagPrefix="wssuc" TagName="Welcome" src="~/_controltemplates/Welcome.ascx" %><%@ Register TagPrefix="wssuc" TagName="DesignModeConsole" src="~/_controltemplates/DesignModeConsole.ascx" %><%@ Register TagPrefix="PublishingVariations" TagName="VariationsLabelMenu" src="~/_controltemplates/VariationsLabelMenu.ascx" %><%@ Register Tagprefix="PublishingConsole" TagName="Console" src="~/_controltemplates/PublishingConsole.ascx" %><%@ Register TagPrefix="PublishingSiteAction" TagName="SiteActionMenu" src="~/_controltemplates/PublishingActionMenu.ascx" %><%-- Uses the Microsoft Office namespace and schema. --%><%-- The head section includes a content placeholder for the page title and links to CSS and ECMAScript (JScript, JavaScript) files that run on the server. --%>









    <%-- When loading the body of the .master page, SharePoint Server 2007 also loads the SpBodyOnLoadWrapper class. This class handles .js calls for the master page. --%>


    <%-- The SPWebPartManager manages all of the Web part controls, functionality, and events that occur on a Web page. --%>

    <%-- The PlaceHolderMain content placeholder defines where to place the page content for all the content from the page layout. The page layout can overwrite any content placeholder from the master page. Example: The PlaceHolderLeftNavBar can overwrite the left navigation bar. --%>



    Showtime. Maximum TV!





    PrefixHtml="
    "
    SuffixHtml="
    "
    MenuNotVisibleHtml="&nbsp;">

    FeatureScope="Site"
    Location="Microsoft.SharePoint.StandardMenu"
    GroupId="SiteActions"
    UseShortId="true"
    >

    Text="<%$Resources:wss,viewlsts_pagetitle_create%>"
    Description="<%$Resources:wss,siteactions_createdescription%>"
    ImageUrl="/_layouts/images/Actionscreate.gif"
    MenuGroupId="100"
    Sequence="100"
    UseShortId="true"
    ClientOnClickNavigateUrl="~site/_layouts/create.aspx"
    PermissionsString="ManageLists, ManageSubwebs"
    PermissionMode="Any" />

    Text="<%$Resources:wss,siteactions_editpage%>"
    Description="<%$Resources:wss,siteactions_editpagedescription%>"
    ImageUrl="/_layouts/images/ActionsEditPage.gif"
    MenuGroupId="100"
    Sequence="200"
    ClientOnClickNavigateUrl="javascript:MSOLayout_ChangeLayoutMode(false);"
    />

    Text="<%$Resources:wss,settings_pagetitle%>"
    Description="<%$Resources:wss,siteactions_sitesettingsdescription%>"
    ImageUrl="/_layouts/images/ActionsSettings.gif"
    MenuGroupId="100"
    Sequence="300"
    UseShortId="true"
    ClientOnClickNavigateUrl="~site/_layouts/settings.aspx"
    PermissionsString="EnumeratePermissions,ManageWeb,ManageSubwebs,AddAndCustomizePages,ApplyThemeAndBorder,ManageAlerts,ManageLists,ViewUsageData"
    PermissionMode="Any" />



    NoneUsed to search document and items.true0Normal335pxtruetruetruetruetruetruetrueModeless
    DefaultCannot import this Web Part.true00000000-0000-0000-0000-000000000000g_6165bbdb_3d68_4639_80c9_26b8dc76a97c/_layouts/images/gosearch.gif/_layouts/images/goRTL.gif/_layouts/images/gosearch.gif/_layouts/images/goRTL.gifShowDDSearch Dropdowntruefalse






    <%-- The PlaceHolderMain content placeholder defines where to place the page content for all the content from the page layout. The page layout can overwrite any content placeholder from the master page. Example: The PlaceHolderLeftNavBar can overwrite the left navigation bar. --%>


     




    <%-- These ContentPlaceHolders ensure all default SharePoint Server pages render with this master page. If the system master page is set to any default master page, the only content placeholders required are those that are overridden by your page layouts. --%>

























    Thanks all,
    ~Jess

    Source: http://community.livejournal.com/itprofessionals/63910.html

  15. Can't get domain

    Date: 09/03/07 (WebDesign)    Keywords: asp

    In 2005 I registered a domain with Netrillium.com,
    since then I have gone onto a new host (I left Netrillium in 2006) because Netrillium
    was becoming bad with their customer service.
    They registered the domain, Bronxbuddies.com under their registration,
    so to check the whois info, my name is not listed on it.

    I contacted enom.com and they told me they couldn't do anything because
    it the registrar is under Netrillium not me. But Netrillium hasn't responded to my
    emails and has renewed the domain automatically.

    I just want this domain out from the grasps of Netrillium and transfered
    to the custody of my godaddy account.
    GoDaddy tried to contact Netrillium to transfer but it never finalized because
    Netrillium's communication was horrible.

    I'm not sure what else to do :(

    Source: http://community.livejournal.com/webdesign/1304946.html

  16. Adobe Flash courses?

    Date: 09/04/07 (WebDesign)    Keywords: software, asp, web

    Anyone have recommendations on Adobe Flash courses? I was looking at the New Horizons website (http://www.newhorizons.com/content/courseSchedule.aspx?ClassID=300003333&SiteID=45), where they offer 1 or 2-day long courses in all different kinds of software. This company was recommended to me by a friend, but they don't necessarily offer the specific courses I want in my area. I live in Westchester just north of NYC, so something in the Westchester/NYC/Connecticut area would be ideal.

    Thanks!

    Source: http://community.livejournal.com/webdesign/1305812.html

  17. Adobe Flash courses?

    Date: 09/04/07 (Web Development)    Keywords: software, asp, web

    Anyone have recommendations on Adobe Flash courses? I was looking at the New Horizons website (http://www.newhorizons.com/content/courseSchedule.aspx?ClassID=300003333&SiteID=45), where they offer 1 or 2-day long courses in all different kinds of software. This company was recommended to me by a friend, but they don't necessarily offer the specific courses I want in my area. I live in Westchester just north of NYC, so something in the Westchester/NYC/Connecticut area would be ideal.

    Thanks!

    Source: http://community.livejournal.com/webdev/433964.html

  18. Adobe Flash courses?

    Date: 09/04/07 (Software)    Keywords: software, asp, web

    Anyone have recommendations on Adobe Flash courses? I was looking at the New Horizons website (http://www.newhorizons.com/content/courseSchedule.aspx?ClassID=300003333&SiteID=45), where they offer 1 or 2-day long courses in all different kinds of software. This company was recommended to me by a friend, but they don't necessarily offer the specific courses I want in my area. I live in Westchester just north of NYC, so something in the Westchester/NYC/Connecticut area would be ideal.

    Thanks!

    Source: http://community.livejournal.com/software/75416.html

  19. resolution troubles

    Date: 09/06/07 (Computer Help)    Keywords: asp

    I just bought a new monitor and the optimum resolution is 1440x900. However, that's just not an option in the settings and thus I can't change it to that. I have it at 1024x768 but the aspect ratio is so out of whack that it's doing my head in. It's usable but everything is just blurry and not cool. Anyway, not being a computer whizz, I did a bit of googling and read something about drivers and video cards that doesn't really make sense to me. I think I updated my video card (to the best of my knowledge it's DirectX) but after restarting, no change there. Any help would be enormously... helpful. Thanks.

    eta: ah wait, my videocard is SiS (yeah, I used my brain and actually checked that one out) so I'm just downloading something that should work but I'll update here if it doesn't.

    eta 2: that's really just not working. it keeps bringing errors. and i try to uninstall and reinstall and THAT won't work either. it asks me if i want to uninstall and i click yes and nothing happens. i assume that it's done it automatically and go back to install and it says the old version is still installed. GAH.

    Source: http://community.livejournal.com/computer_help/814124.html

  20. Sun Joins The Dark Lord: Brilliant Strategic Move or Totally Lost?

    Date: 09/16/07 (Java Web)    Keywords: asp

    -> As you all probably know by now Sun decided to sell Windows 2003 servers (gasp, sputter… Scott McNealy would surely turn in his grave on hearing this news; wait a minute, he is still the Chairman of Sun) on its hardware. The key question on everyone’s mind is has Sun finally found a direction as [...]

    Source: http://blog.taragana.com/index.php/archive/sun-joins-the-dark-lord-strategic-move-or-totally-lost/

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